Awesome
MoonSDL2: Lua bindings for SDL2
MoonSDL2 is a Lua binding library for the Simple DirectMedia Layer (SDL2).
It runs on GNU/Linux and on Windows (MSYS2/MinGW or MSVC) and requires Lua (>=5.3), SDL2 (>= 2.26.0), SDL_image (>= 2.6.3), SDL_mixer (>= 2.6.0), and SDL_ttf (>= 2.20.0).
Author: Stefano Trettel
License
MIT/X11 license (same as Lua). See LICENSE.
Documentation
See the Reference Manual.
Getting and installing
Setup the build environment as described here, then:
$ git clone https://github.com/stetre/moonsdl2/
$ cd moonsdl2
moonsdl2$ make
moonsdl2$ sudo make install
On Windows Using Visual Studio
> git clone https://github.com/stetre/moonsdl2/
> cd moonsdl2\src
> mingw32-make -f Makefile.msvc ^
LUAVER=<lua version> ^
LUA_INCDIR=<path to directory containing lua.h> ^
LUA_LIBDIR=<path to directory containing lua5X.dll> ^
SDL_INCDIR=<path to directory containing SDL2.h, SDL2_image.h, etc.> ^
SDL_LIBDIR=<path to directory containing SDL2.lib, SDL2_image.lib, etc.>
<lua version>
is in dotted notation, like "5.1" (no quotes).
Ensure all the other directories don't have spaces in their paths.
If you don't have access to mingw32-make
, you can edit src\rebuild.bat
to
suit your Lua version and paths, and then run it (from the src
directory) to
perform a full rebuild.
Example
The example below creates a window and draws a triangle using SDL2's 2D renderer.
Other examples can be found in the examples/ directory contained in the release package.
-- MoonSDL2 example: hello.lua
local sdl = require("moonsdl2")
sdl.init()
local window = sdl.create_window("Hello, triangle!", nil, nil, 800, 600, sdl.WINDOW_SHOWN)
local renderer = sdl.create_renderer(window, nil, sdl.RENDERER_ACCELERATED|sdl.RENDERER_PRESENTVSYNC)
local vertices =
{ -- position color
{ { 400, 150 }, { 255, 0, 0, 255 } },
{ { 200, 450 }, { 0, 0, 255, 255 } },
{ { 600, 450 }, { 0, 255, 0, 255 } },
}
local quit = false
while not quit do
e = sdl.poll_event()
if e then
if e.type == 'quit' then quit = true end
end
renderer:set_draw_color({0, 0, 0, 255})
renderer:clear()
renderer:render_geometry(nil, vertices, nil)
renderer:present()
end
The script can be executed at the shell prompt with the standard Lua interpreter:
$ lua hello.lua