Awesome
UdonTether
A swinging grapple system for VRChat. Requires UdonSharp.
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Get it in the releases.
Basic Setup
- Import VRChat SDK3 to project (don't forget to let the SDK set up your layers and collision matrix)
- Import UdonSharp to project
- Import Tether Grapple package to project
- Compile all UdonSharp programs by using the button in the inspector of any Udon C# Program Asset
- Drag TetherVRPickupPrefab into your scene to add a permanently accessible grapple device for VR users. It is accessible by grabbing behind the player's head.
- Drag TetherDesktopPrefab into your scene to add a permanently accessible grapple device for desktop users. It is accessible in desktop mode by pressing R.
- If you don't plan on modifying the scripts at all, this and some configuration of the TetherProperties scripts on the root objects of these two prefabs is enough to have a functional grappling world.
More instructions can be found in readme.pdf in release packages.
License
This work is licensed under the terms of the MIT license.