Awesome
pdb
Tutorial
The purpose of this tutorial is to teach you the basics of pdb
, the Python DeBugger for Python2
and Python3.
It will also include some helpful tricks to make your debugging sessions a lot less stressful.
Other translations
The tutorial is written in english, but there are other translations available with help from the Python community:
If you would like to see another other translation, or are interested in helping out with translating the tutorial, feel free to add to the ongoing issues thread.
The tutorial works best if you use Python 2.7 or Python 3.4 and I will highlight the
differences between the two versions if a pdb
command differs. To check what version of python you're using, type the following in your terminal:
python --version
Now that you know your version, let's get to it!
What is the purpose of a debugger?
Before jumping into the code, we should have a brief discussion about the importance of debugging and using a debugging tool. For me, these three points highlight the importance of a debugger.
With a debugger, you can:
- Explore the state of a running program
- Test implementation code before applying it
- Follow the program's execution logic
Using a debugger, you can set a breakpoint at any point of
your program to stop it and apply the three points above. Debuggers are very powerful tools and they
can speed up the debugging process a lot faster than using simple print()
statements everywhere.
For those of you who are veteran programmers, you might agree with me that there is a
correlation between the best programmers and the ones that know how to debug effectively. By debugging
effectively, I mean being able to diagnose a problem and then treat the error with minimal difficulty.
Using a debugger and learning how to use it properly will help you become an effective debugger. It will
take some time before you feel comfortable navigating around in a debugging environment but the purpose
of this tutorial is to get your feet wet before you start using pdb
in your own code base!
Playing the Game
So we already talked about the purpose of a debugger and now it's time to see it in action. First, you
should clone this repo if you haven't already done so. If you don't have git
installed, I recommend using
it (or some version of source control) and you can find out details on how to install git
here.
Once you have git
installed, clone the repo by entering the following in your terminal:
git clone https://github.com/spiside/pdb-tutorial
NB: If that didn't work for you, you should follow Github's cloning tutorial.
Now that you have the repo cloned, let's navigate to the root of the project and take a look at the instructions given:
cd /path/to/pdb-tutorial
file: instructions.txt
Your boss has given you the following project to fix for a client. It's supposed to be a simple dice
game where the objective of the game is to correctly add up the values of the dice for 6 consecutive turns.
The issue is that a former programmer worked on it and didn't know how to debug effectively.
It's now up to you to fix the errors and finally make the game playable.
To play the game you must run the main.py file.
Seems easy enough! To begin, let's try playing the game to see what's wrong. To run the program, type the following in your terminal:
python main.py
You should see something like this:
Add the values of the dice
It's really that easy
What are you doing with your life.
Round 1
---------
|* |
| |
| *|
---------
---------
|* |
| |
| *|
---------
---------
|* *|
| |
|* *|
---------
---------
|* *|
| |
|* *|
---------
---------
|* *|
| * |
|* *|
---------
Sigh. What is your guess?:
Seems like the previous programmer had a sense of...humor? Nonetheless, let's enter 17 (since that is the total value of the dice).
Sigh. What is your guess?: 17
Sorry that's wrong
The answer is: 5
Like seriously, how could you mess that up
Wins: 0 Loses 1
Would you like to play again?[Y/n]:
Weird. It said the answer is 5 but that's clearly wrong... Alright, maybe the dice addition is wrong but let's play the game again to
figure it out. Looks like the prompt to play again is 'Y'
so let's enter that now.
Would you like to play again?[Y/n]: Y
Traceback (most recent call last):
File "main.py", line 12, in <module>
main()
File "main.py", line 8, in main
GameRunner.run()
File "/Users/Development/pdb-tutorial/dicegame/runner.py", line 62, in run
i_just_throw_an_exception()
File "/Users/Development/pdb-tutorial/dicegame/utils.py", line 13, in i_just_throw_an_exception
raise UnnecessaryError("You actually called this function...")
dicegame.utils.UnnecessaryError: You actually called this function...
Ok weird, there was an exception that was thrown even though we used what was supposed to be a valid input. I think it's safe to say that the program is broken so let's start the debugging process!
PDB 101: Intro to pdb
It's time to finally work with python's very own debugger pdb
. The debugger is included in python's standard library and we
use it the same way we would with any python library. First, we have to import the pdb
module and then call one of its methods
to add a debugging breakpoint in the program. The conventional way to do this is to add the import and call the method at the same line you
would like to stop at. This is the full statement you would want to include:
import pdb; pdb.set_trace()
Starting from version 3.7: The built-in function breakpoint()
can be used instead of using import pdb; pdb.set_trace()
breakpoint()
The methods set_trace()
and breakpoint()
hard code a breakpoint
where the method was called. Let's use the set_trace()
method for this tutorial since it is supported in all python versions. Let's try it now by opening up the main.py
file and adding the breakpoint
on line 8:
file: main.py
from dicegame.runner import GameRunner
def main():
print("Add the values of the dice")
print("It's really that easy")
print("What are you doing with your life.")
import pdb; pdb.set_trace() # add pdb here
GameRunner.run()
if __name__ == "__main__":
main()
Cool, now let's try to run main.py
again and see what happens.
python main.py
Add the values of the dice
It's really that easy
What are you doing with your life.
> /Users/Development/pdb-tutorial/main.py(9)main()
-> GameRunner.run()
(Pdb)
There we go! We are now in the middle of the running program and we can start poking around. I think the first issue we should solve is the proper summation of the dice values.
If you are familiar with Python's interpreter, a lot of that knowledge can be transferred to the pdb
debugger. However, there will be
a couple gotchas that we will get to in the advanced section. Regardless, let's learn a couple commands that will help us solve the
addition issue.
The 5 pdb
commands that will leave you "speechless"
Taken directly from the pdb
documentation, these are the five commands that, once you learn them, you won't know how you lived
without them.
l(ist)
- Displays 11 lines around the current line or continue the previous listing.s(tep)
- Execute the current line, stop at the first possible occasion.n(ext)
- Continue execution until the next line in the current function is reached or it returns.b(reak)
- Set a breakpoint (depending on the argument provided).r(eturn)
- Continue execution until the current function returns.
Notice that there are brackets around the last part of every keyword. The brackets indicate that the rest of the word is optional when
using the command prompt for pdb
. This saves typing but a major gotcha is if you have a variable name such as l
or n
, then the
pdb
command takes precedence. That is, say you have a variable named c
in your program and you want to know the value of c
. Well,
if you type c
in pdb
, you will actually be issuing the c(ontinue)
keyword which executes the program and only stops if it encounters
a break point!
NB: I, and many other programmers, discourage the use of short variable names such as a
, b
, gme
, etc. These carry no meaning
and will confuse other people reading your code. I'm only demonstrating the issues you may encounter with pdb
in the presence of
shortened variable names.
NNB: Another helpful tool is the following:
h(elp) - Without argument, print the list of available commands. With a command as an argument, print help about that command.
For the rest of the tutorial, I will be using the shortened version of the commands and if I use a command that I have not introduced here, I will explain what it does. So, let's begin with the first one.
1. l(ist) a.k.a. I'm too lazy to open the file containing the source code
l(ist) [first [,last]]
List source code for the current file. Without arguments, list 11 lines around the current line
or continue the previous listing. With one argument, list 11 lines starting at that line.
With two arguments, list the given range; if the second argument is less than the first, it is a count.
NB: The above description was generated by calling help
on list
. To get the same output, in the pdb
REPL type help l
.
Using list
, we can examine the source code of the current file we are in. The arguments for list
lets you specify a given range
of lines you wish to see which can be helpful if you are in some weird 3rd party package and you are trying to figure out why they
can't get string encoding working true story.
NB: In Python 3.2 and above, you can type ll
(long list) which shows you source code for the current function or frame. I use
this all the time instead of l
since it's much better knowing which function you are in than an arbitrary 11 lines around your
current position.
Let's try using l
now. In your already open pdb
prompt, type in l
and look at the output:
(Pdb) l
4 def main():
5 print("Add the values of the dice")
6 print("It's really that easy")
7 print("What are you doing with your life.")
8 import pdb; pdb.set_trace()
9 -> GameRunner.run()
10
11
12 if __name__ == "__main__":
13 main()
[EOF]
If we want to see the whole file, we can call the list function with the range 1 to 13 like so:
(Pdb) l 1, 13
1 from dicegame.runner import GameRunner
2
3
4 def main():
5 print("Add the values of the dice")
6 print("It's really that easy")
7 print("What are you doing with your life.")
8 import pdb; pdb.set_trace()
9 -> GameRunner.run()
10
11
12 if __name__ == "__main__":
13 main()
Unfortunately, we don't get that much information from this file alone but we do see that it is calling the run()
method of the GameRunner
class. At this point, you might be thinking, "Awesome, I'll just set a pdb
in the run method in the dicegame/runner.py
file !" That will
work, but there's an even easier way using the step
command we will discuss next.
2. s(tep)
a.k.a let's see what this method does...
s(tep)
Execute the current line, stop at the first possible occasion
(either in a function that is called or in the current
function).
Your current line of execution should still be on :9
and you can tell the current line by looking at the ->
outputted by the list
command.
Let's call the step
command and see what happens.
(Pdb) s
--Call--
> /Users/Development/pdb-tutorial/dicegame/runner.py(21)run()
-> @classmethod
Nice! We're currently in the runner.py
file on line 21 which we can tell from this line:
> /Users/Development/pdb-tutorial/dicegame/runner.py(21)run()
.
The problem is, we don't have much context so run the list
command to checkout the method.
(Pdb) l
16 total = 0
17 for die in self.dice:
18 total += 1
19 return total
20
21 -> @classmethod
22 def run(cls):
23 # Probably counts wins or something.
24 # Great variable name, 10/10.
25 c = 0
26 while True:
Awesome! Now we have some more context on the run()
method but we are currently on :21
. Let's step
in one more time so that we enter the method itself and
then run the list command to see our current position.
(Pdb) s
> /Users/Development/pdb-tutorial/dicegame/runner.py(25)run()
-> c = 0
(Pdb) l
20
21 @classmethod
22 def run(cls):
23 # Probably counts wins or something.
24 # Great variable name, 10/10.
25 -> c = 0
26 while True:
27 runner = cls()
28
29 print("Round {}\n".format(runner.round))
30
As we can see, we are on a terribly named c
variable that will cause us a major issue if we try to call it (remember the comment from earlier regarding the
c(ontinue)
command). We are just before the while
loop so let's enter the loop and see what else we can uncover.
3. n(ext)
a.k.a I hope this current line doesn't throw an exception
n(ext)
Continue execution until the next line in the current function
is reached or it returns.
From the current line, type the n(ext)
command followed by list
(notice a pattern) and let's observe what happens.
NB: n(ext)
allows you to skip over function calls while s(tep)
allows you to step into a function call and pause at the first line of the called function.
(Pdb) n
> /Users/Development/pdb-tutorial/dicegame/runner.py(27)run()
-> while True:
(Pdb) l
21 @classmethod
22 def run(cls):
23 # Probably counts wins or something.
24 # Great variable name, 10/10.
25 c = 0
26 -> while True:
27 runner = cls()
28
29 print("Round {}\n".format(runner.round))
30
31 for die in runner.dice:
Now our current line on the while True
statement! We can keep calling next
indefinitely until the program throws an exception or terminates. Call next
3 more
times to get to the for
loop and then follow up next
with list
.
(Pdb) n
> /Users/Development/pdb-tutorial/dicegame/runner.py(27)run()
-> runner = cls()
(Pdb) n
> /Users/Development/pdb-tutorial/dicegame/runner.py(29)run()
-> print("Round {}\n".format(runner.round))
(Pdb) n
Round 1
> /Users/Development/pdb-tutorial/dicegame/runner.py(31)run()
-> for die in runner.dice:
(Pdb) l
26 while True:
27 runner = cls()
28
29 print("Round {}\n".format(runner.round))
30
31 -> for die in runner.dice:
32 print(die.show())
33
34 guess = input("Sigh. What is your guess?: ")
35 guess = int(guess)
At this current point, if you continue to type the next
command you will then iterate through the for
loop for the length of the runner.dice
attribute. We can take a look at the length of the runner.dice
by calling the len()
function around it in the pdb
REPL which should return 5.
(Pdb) len(runner.dice)
5
Since the length is only 5 items, we could iterate through the loop by calling next
5 times, but let's say there were 50 items to iterate over, or even 10,000!
A better option would be to set a break point and then continue
to that break point instead.
4. b(reak)
a.k.a I don't want to type n
anymore
b(reak) [ ([filename:]lineno | function) [, condition] ]
Without argument, list all breaks.
With a line number argument, set a break at this line in the
current file. With a function name, set a break at the first
executable line of that function. If a second argument is
present, it is a string specifying an expression which must
evaluate to true before the breakpoint is honored.
The line number may be prefixed with a filename and a colon,
to specify a breakpoint in another file (probably one that
hasn't been loaded yet). The file is searched for on
sys.path; the .py suffix may be omitted.
We're only going to pay attention to the first two paragraphs of b(reak)
's description in this tutorial. Like I mentioned in the previous section, we want
to set a break point past the for
loop so we can continue to navigate through the run()
method. Let's stop on :34
since this has the input function
which will break and wait for a user input anyways. To do this, we can type b 34
and then continue
to the break point.
(Pdb) b 34
Breakpoint 1 at /Users/Development/pdb-tutorial/dicegame/runner.py(34)run()
(Pdb) c
[...] # prints some dice
> /Users/Development/pdb-tutorial/dicegame/runner.py(34)run()
-> guess = input("Sigh. What is your guess?: ")
We can also take a look at the break points that we have set by calling break
without any arguments.
(Pdb) b
Num Type Disp Enb Where
1 breakpoint keep yes at /Users/Development/pdb-tutorial/dicegame/runner.py:34
breakpoint already hit 1 time
To clear your break points, you can use the cl(ear)
command followed by the breakpoint number which is found in the leftmost column of the above
output. Let's clear the breakpoint now by calling the clear
command followed by 1.
NB: You can also clear all the breakpoints if you don't provide any arguments to the clear
command.
(Pdb) cl 1
Deleted breakpoint 1 at /Users/Development/pdb-tutorial/dicegame/runner.py:34
From here we can call next
and execute the input()
function. Let's just type 10 for our guess and once we are back in the pdb
REPL, call list
so we can see
the next few lines.
(Pdb) n
Sigh. What is your guess?: 10
> /Users/Development/pdb-tutorial/dicegame/runner.py(35)run()
-> guess = int(guess)
(Pdb) l
30
31 for die in runner.dice:
32 print(die.show())
33
34 guess = input("Sigh. What is your guess?: ")
35 -> guess = int(guess)
36
37 if guess == runner.answer():
38 print("Congrats, you can add like a 5 year old...")
39 runner.wins += 1
40 c += 1
Remember that we are trying to find out why our guess wasn't correct on our first playthrough. It seemed like there was an error with the guess == runner.answer
equality condition. We should check to see what the runner.answer()
method is doing in case there might be an error there. Call next
and then let's call step
to step into the runner.answer()
method.
(Pdb) s
--Call--
> /Users/spiro/Development/mobify/engineering-meeting/pdb-tutorial/dicegame/runner.py(15)answer()
-> def answer(self):
(Pdb) l
10 def reset(self):
11 self.round = 1
12 self.wins = 0
13 self.loses = 0
14
15 -> def answer(self):
16 total = 0
17 for die in self.dice:
18 total += 1
19 return total
20
I think I found the issue! On line 18, it doesn't look like the total
variable is adding up the values of the dice like we want it to. Let's see if we can fix that by
checking whether a die
has an attribute which would contain its value. To get to line 18, you can either set a break point or just call next
until you
hit the first iteration. Once you're on :18
, let's call the dir()
function on the die
instance and check what methods and attributes it has.
-> total += 1
(Pdb) dir(die)
['__class__', '__delattr__', [...], 'create_dice', 'roll', 'show', 'value']
There is a value
attribute after all! Let's call that and see what returns (remember, this value will probably be different than mine). And just for fun,
let's make sure it is equal to the value that the die is showing by calling the show()
method as well.
(Pdb) die.value
2
(Pdb) die.show()
'---------\n|* |\n| |\n| *|\n---------'
NB: If you want the newline character \n
to print as a newline, call print()
with die.show()
as its argument.
It looks like it works as expected and we're ready to fix the answer method. However, some of us may want to continue with the debugging process and catch all the
errors in one go. Unfortunately, we are once again stuck in this for loop. You might think to set a break point at :19
and then call continue
but there is actually
a better way in this case.
5. r(eturn)
a.k.a. I want to get out of this function
r(eturn)
Continue execution until the current function returns.
The return
is a great power user command that let's you examine the final outcome of a function. While you could set a breakpoint at the return call, the
return
pdb command will help if there are multiple return statements in a single function since it only follows the path of execution for a single return. Let's
call the return
command and get to the end of the function.
(Pdb) r
--Return--
> /Users/Development/pdb-tutorial/dicegame/runner.py(19)answer()->5
-> return total
(Pdb) l
14
15 def answer(self):
16 total = 0
17 for die in self.dice:
18 total += 1
19 -> return total
20
21 @classmethod
22 def run(cls):
23 # Probably counts wins or something.
24 # Great variable name, 10/10.
(Pdb)
To check the value of the returned total
variable, you can call total
here or look at the final value in line below the --Return--
output. Now, to return back
to the run()
method, call the next
command and you'll be back in your happy place.
At this point, you can exit the pdb
debugger by calling exit()
OR CTRL+D
(same as the Python REPL). With these five commands, you should be able to figure
out a couple other bugs and then follow along with a bit more advanced pdb
examples.
Advanced pdb
topics
Here are a couple advanced pdb
commands that you can also use.
The !
(bang) command
!
Execute the (one-line) statement in the context of the current stack frame.
The bang command (!
) lets pdb
know that the following statement will be a Python command and not a pdb
command. Where this is helpful is in the run()
method
with the c
variable. Like I mentioned in the beginning of the tutorial, calling c
in pdb
will issue the continue
command. Navigating in your pdb
REPL, stop
at :26
in the runner.py
file and from that point you can prefix c
with the !
command and see what happens.
(Pdb) !c
0
We get the intended result, since :25
assigned c = 0
!
The commands
command
commands [bpnumber]
(com) ...
(com) end
(Pdb)
Specify a list of commands for breakpoint number bpnumber.
commands
will run python code or pdb commands that you specified whenever the stated breakpoint number is hit. Once you start the commands
block, the prompt changes to (com)
. The code/commands you write here function as if you had typed them at the (Pdb)
prompt after getting to that breakpoint. Writing end
will terminate the command and the prompt changes back to (Pdb)
from (com)
. I have found this of great use when I need to monitor certain variables inside of a loop as I don't need to print the values of the variables repeatedly. Let's see an example. Make sure to be at the root of the project in your terminal and type the following:
python -m pdb main.py
Reach line :8
and s(tep)
into the run()
method of the GameRunner class. Then, set up a breakpoint at :17
.
> /Users/Development/pdb-tutorial/main.py(8)main()
-> GameRunner.run() #This is line 8 in main.py
(Pdb) s
--Call--
> /Users/Development/pdb-tutorial/dicegame/runner.py(21)run()
-> @classmethod
(Pdb) b 17
Breakpoint 4 at /Users/Development/pdb-tutorial/dicegame/runner.py:17
This sets up the breakpoint, which has been given the number 4
, at the start of the loop inside the answer()
method which is used to calculate the total values of the dice. Now, let's us use commands
to print the value of the variable total
when we hit this breakpoint.
(Pdb) commands 4
(com) print(f"The total value as of now is {total}")
(com) end
We have now set up commands
for breakpoint number 4 which will execute when we reach this breakpoint. Let us c(ontinue)
and reach this breakpoint.
(Pdb) c
[...] # You will have to guess a number
The total value as of now is 0
> /Users/Development/pdb-tutorial/dicegame/runner.py(17)answer()
-> for die in self.dice:
(Pdb)
We see that out print statement executed upon reaching this breakpoint. Let's c(ontinue)
again and see what happens.
(Pdb) c
[...]
The total value as of now is 1
> /Users/Development/pdb-tutorial/dicegame/runner.py(17)answer()
-> for die in self.dice:
(Pdb)
The commands
command executes upon reaching the breakpoint again. You can see how this might be useful especially during loops.
pdb
Post Mortem
pdb.post_mortem(traceback=None)
Enter post-mortem debugging of the given traceback object. If no traceback is given, it uses the one of the exception that is currently being handled
(an exception must be being handled if the default is to be used).
pdb.pm()
Enter post-mortem debugging of the traceback found in sys.last_traceback.
While both methods may look the same, post_mortem() and pm()
differ by the traceback they are given. I commonly use post_mortem()
in the except
block.
However, we will cover the pm()
method since I find it to be a bit more powerful. Let's try and see how this works in practice.
Open up the python REPL by typing python
in your shell in the root of this project. From there, let's import the main
method from the main
module and import pdb
as well. Play the game until the we get the exception after trying to type Y
to continue the game.
>>> import pdb
>>> from main import main
>>> main()
[...]
Would you like to play again?[Y/n]: Y
Traceback (most recent call last):
File "main.py", line 12, in <module>
main()
File "main.py", line 8, in main
GameRunner.run()
File "/Users/Development/pdb-tutorial/dicegame/runner.py", line 62, in run
i_just_throw_an_exception()
File "/Users/Development/pdb-tutorial/dicegame/utils.py", line 13, in i_just_throw_an_exception
raise UnnecessaryError("You actually called this function...")
dicegame.utils.UnnecessaryError: You actually called this function...
Now, let's call the pm()
method from the pdb
module and see what happens.
>>> pdb.pm()
> /Users/Development/pdb-tutorial/dicegame/utils.py(13)i_just_throw_an_exception()
-> raise UnnecessaryError("You actually called this function...")
(Pdb)
Look at that! We recover from the point where the last exception was thrown and are placed in the pdb
prompt. From here, we can examine the state the program was in
before it crashed which will help you in your investigation.
NB: You can also start the main.py
script using python -m pdb main.py
and continue
until an exception is thrown. Python will automatically enter post_mortem
mode at the uncaught exception.
The End
Congrats on making it to the end and thank you for following along in this tutorial! If you have any comments, critiques, or additional advanced examples, I'm open to pull requests.