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Socket.IO Protocol

This document describes the 5th version of the Socket.IO protocol.

Table of content

Introduction

The Socket.IO protocol enables full-duplex and low-overhead communication between a client and a server.

It is built on top of the Engine.IO protocol, which handles the low-level plumbing with WebSocket and HTTP long-polling.

The Socket.IO protocol adds the following features:

Example with the JavaScript API:

Server

// declare the namespace
const namespace = io.of("/admin");
// handle the connection to the namespace
namespace.on("connection", (socket) => {
  // ...
});

Client

// reach the main namespace
const socket1 = io();
// reach the "/admin" namespace (with the same underlying WebSocket connection)
const socket2 = io("/admin");
// handle the connection to the namespace
socket2.on("connect", () => {
  // ...
});

Example with the JavaScript API:

// on one side
socket.emit("hello", "foo", (arg) => {
  console.log("received", arg);
});

// on the other side
socket.on("hello", (arg, ack) => {
  ack("bar");
});

The reference implementation is written in TypeScript:

Exchange protocol

A Socket.IO packet contains the following fields:

Here is the list of available packet types:

TypeIDUsage
CONNECT0Used during the connection to a namespace.
DISCONNECT1Used when disconnecting from a namespace.
EVENT2Used to send data to the other side.
ACK3Used to acknowledge an event.
CONNECT_ERROR4Used during the connection to a namespace.
BINARY_EVENT5Used to send binary data to the other side.
BINARY_ACK6Used to acknowledge an event (the response includes binary data).

Connection to a namespace

At the beginning of a Socket.IO session, the client MUST send a CONNECT packet:

The server MUST respond with either:

CLIENT                                                      SERVER

  │  ───────────────────────────────────────────────────────►  │
  │             { type: CONNECT, namespace: "/" }              │
  │  ◄───────────────────────────────────────────────────────  │
  │   { type: CONNECT, namespace: "/", data: { sid: "..." } }  │

If the server does not receive a CONNECT packet first, then it MUST close the connection immediately.

A client MAY be connected to multiple namespaces at the same time, with the same underlying WebSocket connection.

Examples:

Client > { type: CONNECT, namespace: "/" }
Server > { type: CONNECT, namespace: "/", data: { sid: "wZX3oN0bSVIhsaknAAAI" } }
Client > { type: CONNECT, namespace: "/admin" }
Server > { type: CONNECT, namespace: "/admin", data: { sid: "oSO0OpakMV_3jnilAAAA" } }
Client > { type: CONNECT, namespace: "/admin", data: { "token": "123" } }
Server > { type: CONNECT, namespace: "/admin", data: { sid: "iLnRaVGHY4B75TeVAAAB" } }
Client > { type: CONNECT, namespace: "/" }
Server > { type: CONNECT_ERROR, namespace: "/", data: { message: "Not authorized" } }

Sending and receiving data

Once the connection to a namespace is established, the client and the server can begin exchanging data:

CLIENT                                                      SERVER

  │  ───────────────────────────────────────────────────────►  │
  │        { type: EVENT, namespace: "/", data: ["foo"] }      │
  │                                                            │
  │  ◄───────────────────────────────────────────────────────  │
  │        { type: EVENT, namespace: "/", data: ["bar"] }      │

The payload is mandatory and MUST be a non-empty array. If that's not the case, then the receiver MUST close the connection.

Examples:

Client > { type: EVENT, namespace: "/", data: ["foo"] }
Server > { type: EVENT, namespace: "/admin", data: ["bar"] }
Client > { type: BINARY_EVENT, namespace: "/", data: ["baz", <Buffer <01 02 03 04>> ] }

Acknowledgement

The sender MAY include an event ID in order to request an acknowledgement from the receiver:

CLIENT                                                      SERVER

  │  ───────────────────────────────────────────────────────►  │
  │   { type: EVENT, namespace: "/", data: ["foo"], id: 12 }   │
  │  ◄───────────────────────────────────────────────────────  │
  │    { type: ACK, namespace: "/", data: ["bar"], id: 12 }    │

The receiver MUST respond with an ACK packet with the same event ID.

The payload is mandatory and MUST be an array (possibly empty).

Examples:

Client > { type: EVENT, namespace: "/", data: ["foo"], id: 12 }
Server > { type: ACK, namespace: "/", data: [], id: 12 }
Server > { type: EVENT, namespace: "/admin", data: ["foo"], id: 13 }
Client > { type: ACK, namespace: "/admin", data: ["bar"], id: 13 }
Client > { type: BINARY_EVENT, namespace: "/", data: ["foo", <buffer <01 02 03 04> ], id: 14 }
Server > { type: ACK, namespace: "/", data: ["bar"], id: 14 }

or

Server > { type: EVENT, namespace: "/", data: ["foo" ], id: 15 }
Client > { type: BINARY_ACK, namespace: "/", data: ["bar", <buffer <01 02 03 04>], id: 15 }

Disconnection from a namespace

At any time, one side can end the connection to a namespace by sending a DISCONNECT packet:

CLIENT                                                      SERVER

  │  ───────────────────────────────────────────────────────►  │
  │           { type: DISCONNECT, namespace: "/" }             │

No response is expected from the other side. The low-level connection MAY be kept alive if the client is connected to another namespace.

Packet encoding

This section details the encoding used by the default parser which is included in Socket.IO server and client, and whose source can be found here.

The JavaScript server and client implementations also supports custom parsers, which have different tradeoffs and may benefit to certain kind of applications. Please see socket.io-json-parser or socket.io-msgpack-parser for example.

Please also note that each Socket.IO packet is sent as a Engine.IO message packet (more information here), so the encoded result will be prefixed by the character "4" when sent over the wire (in the request/response body with HTTP long-polling, or in the WebSocket frame).

Format

<packet type>[<# of binary attachments>-][<namespace>,][<acknowledgment id>][JSON-stringified payload without binary]

+ binary attachments extracted

Note: the namespace is only included if it is different from the main namespace (/)

Examples

Connection to a namespace

Packet

{ type: CONNECT, namespace: "/" }

Encoded

0

Packet

{ type: CONNECT, namespace: "/admin", data: { sid: "oSO0OpakMV_3jnilAAAA" } }

Encoded

0/admin,{"sid":"oSO0OpakMV_3jnilAAAA"}

Packet

{ type: CONNECT_ERROR, namespace: "/", data: { message: "Not authorized" } }

Encoded

4{"message":"Not authorized"}

Sending and receiving data

Packet

{ type: EVENT, namespace: "/", data: ["foo"] }

Encoded

2["foo"]

Packet

{ type: EVENT, namespace: "/admin", data: ["bar"] }

Encoded

2/admin,["bar"]

Packet

{ type: BINARY_EVENT, namespace: "/", data: ["baz", <Buffer <01 02 03 04>> ] }

Encoded

51-["baz",{"_placeholder":true,"num":0}]

+ <Buffer <01 02 03 04>>

Packet

{ type: BINARY_EVENT, namespace: "/admin", data: ["baz", <Buffer <01 02>>, <Buffer <03 04>> ] }

Encoded

52-/admin,["baz",{"_placeholder":true,"num":0},{"_placeholder":true,"num":1}]

+ <Buffer <01 02>>
+ <Buffer <03 04>>

Please remember that each Socket.IO packet is wrapped in a Engine.IO message packet, so they will be prefixed by the character "4" when sent over the wire.

Example: { type: EVENT, namespace: "/", data: ["foo"] } will be sent as 42["foo"]

Acknowledgement

Packet

{ type: EVENT, namespace: "/", data: ["foo"], id: 12 }

Encoded

212["foo"]

Packet

{ type: ACK, namespace: "/admin", data: ["bar"], id: 13 }

Encoded

3/admin,13["bar"]`

Packet

{ type: BINARY_ACK, namespace: "/", data: ["bar", <Buffer <01 02 03 04>>], id: 15 }

Encoded

61-15["bar",{"_placeholder":true,"num":0}]

+ <Buffer <01 02 03 04>>

Disconnection from a namespace

Packet

{ type: DISCONNECT, namespace: "/" }

Encoded

1
{ type: DISCONNECT, namespace: "/admin" }

Encoded

1/admin,

Sample session

Here is an example of what is sent over the wire when combining both the Engine.IO and the Socket.IO protocols.

GET /socket.io/?EIO=4&transport=polling&t=N8hyd6w
< HTTP/1.1 200 OK
< Content-Type: text/plain; charset=UTF-8
0{"sid":"lv_VI97HAXpY6yYWAAAC","upgrades":["websocket"],"pingInterval":25000,"pingTimeout":5000,"maxPayload":1000000}

Details:

0           => Engine.IO "open" packet type
{"sid":...  => the Engine.IO handshake data

Note: the t query param is used to ensure that the request is not cached by the browser.

POST /socket.io/?EIO=4&transport=polling&t=N8hyd7H&sid=lv_VI97HAXpY6yYWAAAC
< HTTP/1.1 200 OK
< Content-Type: text/plain; charset=UTF-8
40

Details:

4           => Engine.IO "message" packet type
0           => Socket.IO "CONNECT" packet type
GET /socket.io/?EIO=4&transport=polling&t=N8hyd7H&sid=lv_VI97HAXpY6yYWAAAC
< HTTP/1.1 200 OK
< Content-Type: text/plain; charset=UTF-8
40{"sid":"wZX3oN0bSVIhsaknAAAI"}

socket.emit('hey', 'Jude') is executed on the server:

GET /socket.io/?EIO=4&transport=polling&t=N8hyd7H&sid=lv_VI97HAXpY6yYWAAAC
< HTTP/1.1 200 OK
< Content-Type: text/plain; charset=UTF-8
42["hey","Jude"]

Details:

4           => Engine.IO "message" packet type
2           => Socket.IO "EVENT" packet type
[...]       => content

socket.emit('hello'); socket.emit('world'); is executed on the client:

POST /socket.io/?EIO=4&transport=polling&t=N8hzxke&sid=lv_VI97HAXpY6yYWAAAC
> Content-Type: text/plain; charset=UTF-8
42["hello"]\x1e42["world"]
< HTTP/1.1 200 OK
< Content-Type: text/plain; charset=UTF-8
ok

Details:

4           => Engine.IO "message" packet type
2           => Socket.IO "EVENT" packet type
["hello"]   => the 1st content
\x1e        => separator
4           => Engine.IO "message" packet type
2           => Socket.IO "EVENT" packet type
["world"]   => the 2nd content
GET /socket.io/?EIO=4&transport=websocket&sid=lv_VI97HAXpY6yYWAAAC
< HTTP/1.1 101 Switching Protocols

WebSocket frames:

< 2probe                                        => Engine.IO probe request
> 3probe                                        => Engine.IO probe response
> 5                                             => Engine.IO "upgrade" packet type
> 42["hello"]
> 42["world"]
> 40/admin,                                     => request access to the admin namespace (Socket.IO "CONNECT" packet)
< 40/admin,{"sid":"-G5j-67EZFp-q59rADQM"}       => grant access to the admin namespace
> 42/admin,1["tellme"]                          => Socket.IO "EVENT" packet with acknowledgement
< 461-/admin,1[{"_placeholder":true,"num":0}]   => Socket.IO "BINARY_ACK" packet with a placeholder
< <binary>                                      => the binary attachment (sent in the following frame)
... after a while without message
> 2                                             => Engine.IO "ping" packet type
< 3                                             => Engine.IO "pong" packet type
> 1                                             => Engine.IO "close" packet type

History

Difference between v5 and v4

The 5th revision (current) of the Socket.IO protocol is used in Socket.IO v3 and above (v3.0.0 was released in November 2020).

It is built on top of the 4th revision of the Engine.IO protocol (hence the EIO=4 query parameter).

List of changes:

In previous versions, a client was always connected to the default namespace, even if it requested access to another namespace.

This is not the case anymore, the client must send a CONNECT packet in any case.

Commits: 09b6f23 (server) and 249e0be (client)

The meaning and the code number (4) are not modified: this packet type is still used by the server when the connection to a namespace is refused. But we feel the name is more self-descriptive.

Commits: d16c035 (server) and 13e1db7c (client).

The client can send a payload for authentication/authorization purposes. Example:

{
  "type": 0,
  "nsp": "/admin",
  "data": {
    "token": "123"
  }
}

In case of success, the server responds with a payload contain the ID of the Socket. Example:

{
  "type": 0,
  "nsp": "/admin",
  "data": {
    "sid": "CjdVH4TQvovi1VvgAC5Z"
  }
}

This change means that the ID of the Socket.IO connection will now be different from the ID of the underlying Engine.IO connection (the one that is found in the query parameters of the HTTP requests).

Commits: 2875d2c (server) and bbe94ad (client)

Commits: 54bf4a4 (server) and 0939395 (client)

Difference between v4 and v3

The 4th revision of the Socket.IO protocol is used in Socket.IO v1 (v1.0.3 was released in June 2014) and v2 (v2.0.0 was released in May 2017).

The details of the revision can be found here: https://github.com/socketio/socket.io-protocol/tree/v4

It is built on top of the 3rd revision of the Engine.IO protocol (hence the EIO=3 query parameter).

List of changes:

Previously, an ACK packet was always treated as if it may contain binary objects, with recursive search for such objects, which could hurt performance.

Reference: https://github.com/socketio/socket.io-parser/commit/ca4f42a922ba7078e840b1bc09fe3ad618acc065

Difference between v3 and v2

The 3rd revision of the Socket.IO protocol is used in early Socket.IO v1 versions (socket.io@1.0.0...1.0.2) (released in May 2014).

The details of the revision can be found here: https://github.com/socketio/socket.io-protocol/tree/v3

List of changes:

Difference between v2 and v1

List of changes:

This was added during the work towards Socket.IO 1.0, in order to add support for binary objects. The BINARY_EVENT packets were encoded with msgpack.

Initial revision

This first revision was the result of the split between the Engine.IO protocol (low-level plumbing with WebSocket / HTTP long-polling, heartbeat) and the Socket.IO protocol. It was never included in a Socket.IO release, but paved the way for the next iterations.

Test suite

The test suite in the test-suite/ directory lets you check the compliance of a server implementation.

Usage:

For reference, here is expected configuration for the JavaScript server to pass all tests:

import { Server } from "socket.io";

const io = new Server(3000, {
  pingInterval: 300,
  pingTimeout: 200,
  maxPayload: 1000000,
  connectTimeout: 1000,
  cors: {
    origin: "*"
  }
});

io.on("connection", (socket) => {
  socket.emit("auth", socket.handshake.auth);

  socket.on("message", (...args) => {
    socket.emit.apply(socket, ["message-back", ...args]);
  });

  socket.on("message-with-ack", (...args) => {
    const ack = args.pop();
    ack(...args);
  })
});

io.of("/custom").on("connection", (socket) => {
  socket.emit("auth", socket.handshake.auth);
});

License

MIT