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neu.Node
Overview
neu.Node is an implementation of Node.js-compatible API for iOS devices, which allows the application developer to embed variety of micro servers (http server, chat server, proxy server, game server, etc.) in their iOS applications.
With neu.Node, iOS devices are no longer just "client" devices. They become network "nodes", which actively participate in providing distributed computing services and enriching the user experience.
neu.Node enables new breeds of applications, such as:
- Server-less multi-player games
- Ad-Hoc/local social networking applications
- Peer-to-peer sharing, co-producing, and collaborations
- Real-time media transport (such as security camera)
- HTML5 apps with embedded proxy server for better caching and off-line support
License
All code is licensed under the MIT License for free to any individuals, schools, non-profit organizations and small corporations (less than $1M/year revenue).
Support & Community
Please join neu.Node on Facebook.
Node.js and neu.Node
neu.Node is NOT a straight port of Node.js to iOS. iOS has too many restrictions to run Node.js as-is.
iOS does not allow applications to execute dynamically generated code, essentially prohibiting V8's Just-In-Time compilation.
iOS does not allow applications to access low-level system resources, such as file systems and processes, which Node.js takes advantage of.
In addition, the performance characteristic of mobile devices is very different from servers, where the original Node.js was designed for. We need to pay a lot more attention to the power consumption and memory usage on mobile devices, and some techniques used in Node.js (such as thread pooling and in-memory cache) are not appropriate for mobile devices.
Design principle and Architecture
The primary goal of this project is "offering a Node.js-compatible development environment for developers to run lightweight servers on iOS devices".
While it is quite important to be Node.js-compatible, it does not have to be comprehensive. neu.Node offers a subset of Node.js API, which are essential to implement embedded servers.
neu.Node consists of libnode.core, which are implemented in Objective-C, and a set of standard JavaScript libraries.
It uses UIWebView as the JavaScript runtime (instead of V8). It has a custom JavaScript/Objective-C (JS/OC) bridge to call Objective-C code from JavaScript, and fire asynchronous events from Objective-C to JavaScript.
Debugging
In order to debug your neu.Node application (written in JavaScript), you need to
- Run your app under xCode
- Attach Safari's Web Inspector to your app by choosing Develop -> device name -> app name
You need to enable "Web Inspector" of your iPhone/iPad by choosing Safari -> Advanced in the Settings application.
Standard JavaScript Libraries
global.js is the key JavaScript library that implements the JS/OC bridge, require method, as well as built-in globals such as console and process.
assert.js, events.js, freelist.js, punycode.js, querystring.js and stream.js are directly brought from Node.js since they don't rely on any C++ code.
dns.js, fs.js, net.js, http.js are neu.Node-specific implementations of equivalent modules in Node.js.
static.js and mime.js are standard extensions, which offer the equivalent functionality to node-static (a popular module for static HTTP server). It uses memory mapped files to efficiently serve large files over HTTP.
Globals
require(module_name)
To require modules.
Unlike regular Node.js, all required modules must be explicitly loaded in the loader file.
The contents of loader.html (a loader file):
<html>
<header>
</header>
<body></body>
<script src="./global.js"></script>
<script src="./util.js"></script>
<script src="./events.js"></script>
<script src="./punycode.js"></script>
<script src="./querystring.js"></script>
<script src="./url.js"></script>
<script src="./path.js"></script>
<script src="./stream.js"></script>
<script src="./assert.js"></script>
<script src="./freelist.js"></script>
<script src="./dns.js"></script>
<script src="./net.js"></script>
<script src="./http.js"></script>
<script src="./server.js"></script>
</html>
The contents of server.js:
var http = require('http');
var server = http.createServer(handler);
function handler(request, response) {
...
}
__dirname
The name of the directory that the currently executing script resides in.
Under neu.Node, the actual value of __dirname is always empty string, which indicates the 'root' folder of the main bundle.
The contents of server.js:
var fs = require('fs');
fs.readFile(__dirname + '/myapp/templates.html',
'utf8', function(err, str) {
...
});
In neu.Node, the readFile function above accesses the templates.html file in /root/myapp/ folder in the main bundle.
module, module.exports, exports
In order to access module, module.exports and exports, each module file needs to be surrounded by following code.
(function() {
var module = require.register('module_name');
var exports = module.exports;
...
... // definition of the module
...
})();
If the module will be used for both neu.Node and Node.js, it needs to be surrounded by following code instead.
(function(module_) {
var module = module_ || require.register('module_name');
var exports = module.exports;
...
... // definition of the module
...
})(typeof module != 'undefined' ? module : null);
process (global object)
process.platform
In neu.Node, this function returns 'ios'
process.nextTick(callback)
In neu.Node, this function is equivalent to setTimeout(callback, 0)
console (global object)
console.log([data], [...])
In neu.Node, this function prints the output to the Xcode console
net module
net.connect(options, [connectListner]), net.createConnection(options, [connectListner])
Creates a TCP socket connection to the host:port specified by options. The connectListner parameter will be added as a listener for the 'connect' event.
- options.host: specifies the hostname or ip address
- options.port: specifies the port number
Class: net.Socket()
Just like Node.js, this object is an abstraction of a TCP socket, which implements a duplex Stream interface.
net.createServer(connectionListner)
Creates a new TCP server. The connectionListner argument is automatically set as a listener for the 'connection' event.
Class: net.Server(connectionListner)
This class is used to create a TCP or UNIX server. A server is a net.Socket that can listen for new incoming connections.
http module
http.STATUS_CODES
A collection of all the standard HTTP response status codes, and the short description of each.
http.createServer(requestListner)
Returns a new web server object.
The requestListener is a function which is automatically added to the 'request' event.
http.request(options, callback)
options can be an object or a string. if options is a string, it is automatically parsed with url.parse().
Options:
- host: A domain name or IP address of the server to issue the request to. Defaults to 'localhost'.
- port: Port of remote server. Defaults to 80.
- method: A string specifying the HTTP request method. Defaults to 'GET'.
- headers: An object containing request headers.
- path: Request path. Defaults to '/'. Should include query string if any. E.G. '/index.html?page=12'
fs module
fs.readFile(filename, encoding, callback)
Asynchronously reads the entire contents of a file. encoding must be 'utf8'.
If the filename start with '/_doc/', it will access the file in the Document directory. If the filename start with '/_prv/', it will access the file in the Library directory. Otherwise, it will access the file in the 'root' directory of the main bundle.
fs.writeFile(filename, data, encoding, callback)
Asynchronously writes data to a file, replacing the file if it already exists. data must be a string (not buffer unlike Node.js).
It always write the file into the working directory (the 'app' folder) of the Library directory.
dns module
dns.resolve4(domain, callback)
Resolves a domain (e.g. 'google.com') into an array of IPv4 addresses.
The callback has arguments (err, addresses).
libnode.core
libnode.core is a static library implemented in Objective-C.
NodeController class
The primary interface of libnode.core is NodeController class:
@interface NodeController : UIViewController {
IBOutlet UIBarButtonItem* _btnPlay, *_btnStop;
}
@property (nonatomic, strong) NSURL* url;
@property (nonatomic) BOOL autoStart;
@property (nonatomic, strong) NSDictionary* appInfo;
-(IBAction) play:(id)sender;
-(IBAction) stop:(id)sender;
-(NSArray*) allServers;
@end
- url property specifies the location of the loader HTML file.
- autostart property specifies if the server should automatically start running when the view becomes visible.
- appInfo specifies the working directory name (under the Library directory).
- play: method starts the server.
- stop: method stops the server.
- allServer method returns an array of <NodeService> instances.
The application should create an instance of NodeController, adds its view to the view hierarchy (does not have to be visible), and call play: method (or set the autoStart property before adding the view to the view hierarchy).
NodeService protocol
<NodeService> is a protocol which defines either net or http service offered by a neu.Node application.
@protocol NodeService <NSObject>
@property (nonatomic, readonly) NSString* url;
@property (nonatomic, readonly) NSString* protocol;
@property (nonatomic, readonly) NSUInteger port;
@property (nonatomic, readonly) NSUInteger connections;
@property (nonatomic, readonly) NSMutableDictionary* extra; // extra storage
@property (nonatomic, strong) NSNetService* service; // bonjour
@end
- url specifies the url of the service (such as 'http://10.0.1.2:8000')
- protocol specifies the protocol ('http' or 'net')
- port specifies the port number assigned for this service
- connections indicates the number of current connections
- extra is an in-memory storage for application-specific data
- service is an instance of NSNetService object for bonjour (for future enhancement)