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Slint Slint

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Slint is a declarative GUI toolkit to build native user interfaces for embedded, desktop, and mobile applications written in Rust, C++, JavaScript, or Python.

The name Slint is derived from our design goals:

We invite you to use Slint and be part of its community.

Visit #MadeWithSlint to view some of the projects using Slint and join us in the Slint community.

Current Status

Slint is in active development. The state of support for each platform is as follows:

Accessibility

Slint supports keyboard based navigation of many widgets, and user interfaces are scalable. The basic infrastructure for assistive technology like screen readers is in place. We're aware that more work is needed to get best-of-class support for users with special needs.

Demos

Embedded

RaspberryPiSTM32RP2040
Video of Slint on Raspberry PiVideo of Slint on STM32Video of Slint on RP2040

Desktop

WindowsmacOSLinux
Screenshot of the Gallery on WindowsScreenshot of the Gallery on macOSScreenshot of the Gallery on Linux

Web using WebAssembly

Printer DemoSlide PuzzleEnergy MonitorWidget GalleryWeather demo
Screenshot of the Printer DemoScreenshot of the Slide PuzzleScreenshot of the Energy Monitor DemoScreenshot of the Gallery DemoScreenshot of the weather Demo

More examples and demos in the examples folder

Get Started

Hello World

The UI is defined in a Domain Specific Language that is declarative, easy to use, intuitive, and provides a powerful way to describe graphical elements, their placement, their hierarchy, property bindings, and the flow of data through the different states.

Here's the obligatory "Hello World":

export component HelloWorld inherits Window {
    width: 400px;
    height: 400px;

    Text {
       y: parent.width / 2;
       x: parent.x + 200px;
       text: "Hello, world";
       color: blue;
    }
}

Documentation

For more details, check out the Slint Language Documentation.

The examples folder contains examples and demos, showing how to use the Slint markup language and how to interact with a Slint user interface from supported programming languages.

The docs folder contains a lot more information, including build instructions, and internal developer docs.

Refer to the README of each language directory in the api folder:

Architecture

An application is composed of the business logic written in Rust, C++, or JavaScript and the .slint user interface design markup, which is compiled to native code.

Architecture Overview

Compiler

The .slint files are compiled ahead of time. The expressions in the .slint are pure functions that the compiler can optimize. For example, the compiler could choose to "inline" properties and remove those that are constant or unchanged. In the future we hope to improve rendering time on low end devices by pre-processing images and text. The compiler could determine that a Text or an Image element is always on top of another Image in the same location. Consequently both elements could be rendered ahead of time into a single element, thus cutting down on rendering time.

The compiler uses the typical compiler phases of lexing, parsing, optimization, and finally code generation. It provides different back-ends for code generation in the target language. The C++ code generator produces a C++ header file, the Rust generator produces Rust code, and so on. An interpreter for dynamic languages is also included.

Runtime

The runtime library consists of an engine that supports properties declared in the .slint language. Components with their elements, items, and properties are laid out in a single memory region, to reduce memory allocations.

Rendering backends and styles are configurable at compile time:

NOTE: When Qt is installed on the system, the qt style becomes available, using Qt's QStyle to achieve native looking widgets.

Tooling

We have a few tools to help with the development of .slint files:

Please check our Editors README for tips on how to configure your favorite editor to work well with Slint.

License

You can use Slint under any of the following licenses, at your choice:

  1. Build proprietary desktop, mobile, or web applications for free with the Community License,
  2. Build open source embedded, desktop, mobile, or web applications for free with the GNU GPLv3,
  3. Build proprietary embedded, desktop, mobile, or web applications with the Paid license.

See the Slint licensing options on the website and the Licensing FAQ.

Contributions

We welcome your contributions: in the form of code, bug reports or feedback.

Frequently Asked Questions

Please see our separate FAQ.

About us (SixtyFPS GmbH)

We are passionate about software - API design, cross-platform software development and user interface components. Our aim is to make developing user interfaces fun for everyone: from Python, JavaScript, C++, or Rust developers all the way to UI/UX designers. We believe that software grows organically and keeping it open source is the best way to sustain that growth. Our team members are located remotely in Germany.

Stay up to date

Contact us

Feel free to join Github discussions for general chat or questions. Use Github issues to report public suggestions or bugs.

We chat in our Mattermost instance where you are welcome to listen in or ask your questions.

You can of course also contact us privately via email to info@slint.dev.