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reicast

reicast is a multi-platform Sega Dreamcast emulator.

This is a developer-oriented resource, if you just want bins head over to http://reicast.com/

For development discussion, join #reicast in freenode or stop by the reicast Discord server

Rebranding/(hard)forks

If you are interested into further porting/adapting/whatever, please do not fork off.
We hate that. Really.

Let's try to keep everything under a single project :)

Submitting Issues

Please take a moment to search the open issues for one similar to yours and add your info to it.
If you cannot find a similar issue, click the 'New Issue' button and make sure to fill out the form.

Please Note:
Duplicate issues may be closed with a link to the existing issue.
Bugs that do not include a form may be closed until it is filled out.

Contributing

Before you work on something major, make sure to check the issue tracker to coordinate with other contributors, and open an issue to get feedback before doing big changes/PRs. It is always polite to check the history of the code you're working on and collaborate with the people that have worked on it. You can introduce yourself in Meet the team.

Everything goes to master via PRs. Test builds are run automatically for both internal and external PRs, and generally should pass unless there's a really good reason for breakage. You might want to check our CLA, which is required to have your changes merged.

If you are looking for somewhere to start, look for issues marked good first issue or help wanted

Supporting the project / donations

Well, glad you liked the project so far! We want to switch to a "donation-driven-development" model so that we are not forced to pay out of out pockets for the project costs, and so that contributors can have a source of income to cover food and housing costs.

We accept monetary donations via bountysource at https://salt.bountysource.com/teams/reicast or IBAN transfers to CH65 0070 0110 0052 6460 1, Stefanos Kornilios Mitsis Poiitidis, 8005 Zürich. Please note that IBAN donations will appear as Anonymous for now.

You can also directly add bounties to tickets that are of interest to you at https://www.bountysource.com/teams/reicast, though supporting the project via a small monthly donation is preffered. Every $5 helps.

We will use the donations to cover administrative and hosting costs (~$100/mo), buy hardware and to sponsor development & testing.

If you want to do hardware or other non-monetary donations, please contact donations@reicast.com.

Please help us to make this project self-sustainable. Thank you for your support!

Notable Donors

Building for Android

Tools required:

From project root directory:

export ANDROID_NDK=/ # Type the full path to your NDK here

cd shell/android/

android update project -p . --target "android-21"

ant debug

Building for iOS / MacOS

Requirements:

Latest Xcode

iOSMac
An iOS deviceA Mac
iOS 5.x ~ 7.xmacOS 10.13.3 (17D102)

From project root directory:

iOSMac
cd shell/ios/cd shell/apple/emulator-osx

xcodebuild -configuration Release

Or open the .xcodeproj in Xcode and hit "Build".

Building for Linux

Using traditional make

cd shell/linux

make

Using snap

Translations

New and updated translations are always appreciated! All we ask is that you not use “regional” phrases that may not be generally understood.

Translations can be submitted as a pull request

Development/Beta versions

PlatformStatusDownloads
Android AndroidBuild StatusReicast CI Builds
iOS iOSBuild StatusTODO
Windows WindowsBuild statusReicast CI Builds
Linux Linuxwercker statusTODO
OSX OSXTODOTODO

Additional builds (iOS & android) can be found at angelxwind's buildbot and Random Stuff "Daily/Nightly/Testing" PPA (for Ubuntu).

Other Testing

Devices tested by the reicast team:

Team

You can check the currently active committers on the pretty graphs page

Our IRC channel is #reicast @ chat.freenode.net.

The original reicast team consisted of drk||Raziel (mostly just writing code), PsyMan (debugging/testing and everything else) and a little bit of gb_away

Special thanks

In previous iterations a lot of people have worked on this, notably David Miller (aka, ZeZu), the nullDC team, friends from #pcsx2 and all over the world :)

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