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vfsgen

Go Reference

Package vfsgen takes an http.FileSystem (likely at go generate time) and generates Go code that statically implements the provided http.FileSystem.

Features:

Installation

go get github.com/shurcooL/vfsgen

Usage

Package vfsgen is a Go code generator library. It has a Generate function that takes an input filesystem (as a http.FileSystem type), and generates a Go code file that statically implements the contents of the input filesystem.

For example, we can use http.Dir as a http.FileSystem implementation that uses the contents of the /path/to/assets directory:

var fs http.FileSystem = http.Dir("/path/to/assets")

Now, when you execute the following code:

err := vfsgen.Generate(fs, vfsgen.Options{})
if err != nil {
	log.Fatalln(err)
}

An assets_vfsdata.go file will be generated in the current directory:

// Code generated by vfsgen; DO NOT EDIT.

package main

import ...

// assets statically implements the virtual filesystem provided to vfsgen.Generate.
var assets http.FileSystem = ...

Then, in your program, you can use assets as any other http.FileSystem, for example:

file, err := assets.Open("/some/file.txt")
if err != nil {
	return err
}
defer file.Close()
http.Handle("/assets/", http.FileServer(assets))

vfsgen can be more useful when combined with build tags and go generate directives. This is described below.

go generate Usage

vfsgen is great to use with go generate directives. The code invoking vfsgen.Generate can go in an assets_generate.go file, which can then be invoked via "//go:generate go run assets_generate.go". The input virtual filesystem can read directly from disk, or it can be more involved.

By using build tags, you can create a development mode where assets are loaded directly from disk via http.Dir, but then statically implemented for final releases.

For example, suppose your source filesystem is defined in a package with import path "example.com/project/data" as:

//go:build dev

package data

import "net/http"

// Assets contains project assets.
var Assets http.FileSystem = http.Dir("assets")

When built with the "dev" build tag, accessing data.Assets will read from disk directly via http.Dir.

A generate helper file assets_generate.go can be invoked via "//go:generate go run -tags=dev assets_generate.go" directive:

//go:build ignore

package main

import (
	"log"

	"example.com/project/data"
	"github.com/shurcooL/vfsgen"
)

func main() {
	err := vfsgen.Generate(data.Assets, vfsgen.Options{
		PackageName:  "data",
		BuildTags:    "!dev",
		VariableName: "Assets",
	})
	if err != nil {
		log.Fatalln(err)
	}
}

Note that "dev" build tag is used to access the source filesystem, and the output file will contain "!dev" build tag. That way, the statically implemented version will be used during normal builds and go get, when custom builds tags are not specified.

vfsgendev Usage

vfsgendev is a binary that can be used to replace the need for the assets_generate.go file.

Make sure it's installed and available in your PATH.

go get -u github.com/shurcooL/vfsgen/cmd/vfsgendev

Then the "//go:generate go run -tags=dev assets_generate.go" directive can be replaced with:

//go:generate vfsgendev -source="example.com/project/data".Assets

vfsgendev accesses the source variable using "dev" build tag, and generates an output file with "!dev" build tag.

Additional Embedded Information

All compressed files implement httpgzip.GzipByter interface for efficient direct access to the internal compressed bytes:

// GzipByter is implemented by compressed files for
// efficient direct access to the internal compressed bytes.
type GzipByter interface {
	// GzipBytes returns gzip compressed contents of the file.
	GzipBytes() []byte
}

Files that have been determined to not be worth gzip compressing (their compressed size is larger than original) implement httpgzip.NotWorthGzipCompressing interface:

// NotWorthGzipCompressing is implemented by files that were determined
// not to be worth gzip compressing (the file size did not decrease as a result).
type NotWorthGzipCompressing interface {
	// NotWorthGzipCompressing is a noop. It's implemented in order to indicate
	// the file is not worth gzip compressing.
	NotWorthGzipCompressing()
}

Comparison

vfsgen aims to be conceptually simple to use. The http.FileSystem abstraction is central to vfsgen. It's used as both input for code generation, and as output in the generated code.

That enables great flexibility through orthogonality, since helpers and wrappers can operate on http.FileSystem without knowing about vfsgen. If you want, you can perform pre-processing, minifying assets, merging folders, filtering out files and otherwise modifying input via generic http.FileSystem middleware.

It avoids unneccessary overhead by merging what was previously done with two distinct packages into a single package.

It strives to be the best in its class in terms of code quality and efficiency of generated code. However, if your use goals are different, there are other similar packages that may fit your needs better.

Alternatives

Attribution

This package was originally based on the excellent work by @jteeuwen on go-bindata and @elazarl on go-bindata-assetfs.

Directories

PathSynopsis
cmd/vfsgendevvfsgendev is a convenience tool for using vfsgen in a common development configuration.

License