Awesome
tui-menu
A menu widget for Ratatui.
Features
- Sub menu groups.
- Intuitive movement.
- Item's data is generic as long as it
Clone
able.
Try
cargo run --example basic
Example
take a look at examples/basic.rs
Render
// menu should be draw at last, so it can stay on top of other content
let menu = Menu::new();
frame.render_stateful_widget(menu, chunks[0], &mut app.menu);
Create nested menu tree
Note: MenuItems can be created from any type that implements Clone
. Using an enum is just one
option which can work. You could use strings or your own state types.
#[derive(Debug, Clone)]
enum Action {
FileNew,
FileOpen,
FileOpenRecent(String),
FileSaveAs,
Exit,
EditCopy,
EditCut,
EditPaste,
AboutAuthor,
AboutHelp,
}
let menu = MenuState::new(vec![
MenuItem::group(
"File",
vec![
MenuItem::item("New", Action::FileNew),
MenuItem::item("Open", Action::FileOpen),
MenuItem::group(
"Open recent",
["file_1.txt", "file_2.txt"]
.iter()
.map(|&f| MenuItem::item(f, Action::FileOpenRecent(f.into())))
.collect(),
),
MenuItem::item("Save as", Action::FileSaveAs),
MenuItem::item("Exit", Action::Exit),
],
),
MenuItem::group(
"Edit",
vec![
MenuItem::item("Copy", Action::EditCopy),
MenuItem::item("Cut", Action::EditCut),
MenuItem::item("Paste", Action::EditPaste),
],
),
MenuItem::group(
"About",
vec![
MenuItem::item("Author", Action::AboutAuthor),
MenuItem::item("Help", Action::AboutHelp),
],
),
]),
Consume events
for e in menu.drain_events() {
match e {
MenuEvent::Selected(item) => match item {
Action::Exit => {
return Ok(());
}
Action::FileNew => {
self.content.clear();
}
Action::FileOpenRecent(file) => {
self.content = format!("content of {file}");
}
action => {
self.content = format!("{action:?} not implemented");
}
},
}
// close the menu once the event has been handled.
menu.reset();
}