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pd-chuck

Embeds the ChucK audio engine in a puredata external.

The chuck~ external works on MacOS and Linux and uses a bleeding edge ChucK version: 1.5.2.6-dev (chai). It has the following features:

see chuck_tilde/help-chuck.pd for a basic overview of current features, and chuck_tilde/test for feature-specific test patches.

Also included are the following:

For the impatient: download the pd-chuck package with pre-compiled externals and chugins from the the project's Releases section and check out the cheatsheat.

Note that pd-chuck has a sibling in the chuck-max project.

Usage

The pd-chuck package consists of the following folders:

pd-chuck
├── chuck_tilde
│  ├── examples
│  │  ├── ai
│  │  ├── ...
│  │  ├── chugins
│  │  ├── ...
│  │  ├── data
│  │  ├── ...
│  │  ├── fauck
│  │  ├── faust
│  │  ├── ...
│  │  ├── pd
│  │  ├── ...
│  │  ├── test
│  │  ├── ...
│  │  └── warpbuf
│  └── tests
├── docs
├── scripts
└── thirdparty
    ├── chuck
    └── chugins

Start with the chuck~.maxhelp file in the help folder for an overview of the external's features. The media folder also has a pdf cheatsheet of available chuck~ methods.

The examples directory contains all chuck examples from the chuck repo, and some additional folders: chugins containing chugin binaries, fauck, containing faust.chug examples, faust, containing the faust stdlib, max chuck files which are used by the max patchers, and test, chuck files used by max patcher test files.

In the patchers section, there are quite a few patchers demonstrating one feature or other in the tests folder, and the contrib folder contains excellents advanced examples of uses by chuck-max contributors.

Overview

If a <filename> argument is given it will be searched for according to the following rules:

  1. Assume it's an absolute path, use it if it exists.

  2. Assume that it's a partial path with the package's examples folder as a prefix. So if stk/flute.ck is given as <filename>, the absolute path of the package examples folder is prepended to it and if the resulting path exists, it is used.

  3. Assume <filename> exists in the parent patcher's directory. Test that this is the case and if it is, use it. This is useful if you want to package patchers and chuck files together.

Core Messages

As of the current version, chuck~ implements the core Chuck vm messages as puredata messages:

ActionPuredata msgPuredata msg (alias)
Add shred from fileadd <file> [arg1 arg2 .. ]+ <filepath> [args]
Run chuck file (save last used)run <file>
Eval code as shredeval <code>
Remove shredremove <shredID>- <shredID>
Remove last shredremove last
Remove all shredsremove all
Replace shredreplace <shredID> <file>= <shredID> <file>
List running shredsstatus
Clear vmclear vmreset
Clear globalsclear globals
Reset idreset id
Timetime

It's worth reading the ChucK Language Specification's section on Concurrency and Shreds to get a sense of what the above means. The first paragraph will be quoted here since it's quite informative:

ChucK is able to run many processes concurrently (the process behave as if they are running in parallel). A ChucKian process is called a shred. To spork a shred means creating and adding a new process to the virtual machine. Shreds may be sporked from a variety of places, and may themselves spork new shreds.

Utility Messages

The core set of chuck vm messesages is also extended in pd-chuck with the following utility messages:

ActionPuredata msg
Set file attribute (does not run)file <path>
Set full path to editor attributeeditor <path>
Prevent running shreds when dsp is offrun_needs_audio
Open file in external editoredit <path>
Probe chuginschugins
Get/set loglevel (0-10)loglevel & loglevel <n>
Get state of chuck vmvm
Launch chuck docs in a browserdocs

Parameter Messages

Once a shred is running you can change its parameters by sending values from puredata to the chuck~ object. To this end, ChucK makes available three mechanisms: global variables, global events, and callbacks which are triggered by events. chuck~ maps these chuck language elements to corresponding puredata constructs as per the following table:

ActionChucKPuredata msg
Change param value (untyped)global variable<name> <value>
Dump global variables to consoleglobal variableglobals
Trigger named eventglobal eventsig <name>
Trigger named event all shredsglobal eventbroadcast <name>

You change a global variable by sending a <variable-name> <value> message to a chuck~ instance where the value can be an int, float, string, array of ints or floats, etc. You can also trigger events by sending sig or signal messages, broadcast messages as per the above table.

Note: You can't use the ChucK types of dur or time in pd. Also, while in the above case, the pd msg seems untyped, it must match the type of the chuck global variable. So if you connect a pd number or flownum object to a message box, it needs to match the type of the global variable (int/float).

See help/chuck~.maxhelp and patchers in the patchers/tests directory for a demonstration of current features.

Parameter Messages using Callbacks (Advanced Usage)

In addition to the typical way of changing parameters there is also an extensive callback system which includes listening / stop-listening for events associated with callbacks, triggering them via sig and broadcast messages and also setting typed global variables via messages and symmetrically getting their values via typed callbacks:

ActionChucKPuredata msg
Listen to event (one shot)global eventlisten <name> or listen <name> 0
Listen to event (forever)global eventlisten <name> 1
Stop listening to eventglobal eventunlisten <name>
Trigger named callbackglobal eventsig <name>
Trigger named callback all shredsglobal eventbroadcast <name>
Get int variableglobal variableget int <name>
Get float variableglobal variableget float <name>
Get string variableglobal variableget string <name>
Get int arrayglobal variableget int[] <name>
Get float arrayglobal variableget float[] <name>
Get int array indexed valueglobal variableget int[i] <name> <index>
Get float array indexed valueglobal variableget float[i] <name> <index>
Get int associative array valueglobal variableget int[k] <name> <key>
Get float associative array valueglobal variableget float[k] <name> <key>
Set int variableglobal variableset int <name> <value>
Set float variableglobal variableset float <name> <value>
Set string variableglobal variableset string <name> <value>
Set int arrayglobal variableset int[] <name> v1, v2, ..
Set float arrayglobal variableset float[] <name> v1, v2, ..
Set int array indexed valueglobal variableset int[i] <name> <index> <value>
Set float array indexed valueglobal variableset float[i] <name> <index> <value>
Set int associative array valueglobal variableset int[k] <name> <key> <value>
Set float associative array valueglobal variableset float[k] <name> <key> <value>

Building

pd-chuck is currently developed and tested on macOS and Linux. For both of these platforms, it provides a make-based frontend and uses cmake as the backend build system.

This project provides for building two general variants depending on the need of end-user:

  1. The base system consists of the chuck~ external and the base CCRMA chugins. This is already more than sufficient for more than 80% of users. The base system is relatively easy to build and only needs a c++ compiler, cmake, make, bison and flex.

  2. The advanced system consists of the base system above plus two chugins which are relatively more challenging to build and use: Faust.chug and WarpBuf.chug. The specific needs of these chugins requires the installation of libfaust, libsndfile, librubberband and libsamplerate, and makes building this variant more involved.

On macOS full requirements for both variants these can be installed using Homebrew as follows:

brew install cmake bison flex autoconf autogen automake flac libogg libtool libvorbis opus mpg123 lame rubberband libsamplerate

On Debian Linux the requirements can be installed via:

sudo apt install build-essential cmake bison flex libsndfile1-dev libasound2-dev libpulse-dev libjack-jackd2-dev libmpg123-dev libmp3lame-dev libresample1-dev librubberband-dev

Each build option has a Makefile target as follows:

Makefile targetaliasexternalchuginsfaustwarpbuf.wav.mp3.others
fullxxxxxxx
nomp3xxxxxx
lightxxxxx
macos-base-nativemakexxx
macos-base-universalxxx
macos-adv-brewmake macosxxxxxxx
linux-base-alsamakexxx
linux-base-pulsexxx
linux-base-jackxxx
linux-base-allxxx
linux-adv-alsamake linuxxxxxxxx
linux-adv-pulsexxxxxxx
linux-adv-jackxxxxxxx
linux-adv-allxxxxxxx

Note: .others includes support for .flac, .ogg, .opus, and .vorbis formats

To get a sense of build times, the following table (for macOS builds on an M1 Macbook Air) should be illustrative:

build commandbuild time (secs)
make macos-base-native55.074
make macos-adv-brew 1:29.24
make macos-base-universal 1:44.31
make macos-adv-light2:27.28
make macos-adv-nomp32:50.15
make macos-adv-full3:14.91

If you'd rather use the more verbose cmake build instructions directly, feel free to look at the Makefile which is quite minimal.

A. The Base System

The base chuck-max system consists of a puredata package with the chuck~ external, the base CCRMA chugins and extensive examples, tests and puredata patchers.

If you have installed the prerequisites above, to get up and running on either system with the default build option:

git clone https://github.com/shakfu/pd-chuck.git
cd pd-chuck
make

The complete list of base build options are:

B. The Advanced System

The advanced system consists of the base system + two advanced chugins, Faust.chug and WarpBuf.chug:

  1. The Fauck chugin contains the full llvm-based faust engine and dsp platform which makes it quite powerful and also quite large compared to other chugins (at around 45 MB stripped down). It requires at least 2 output channels to work properly. It also uses the libsndfile library.

  2. The WarpBuf chugin makes it possible to time-stretch and independently transpose the pitch of an audio file. It uses the rubberband, libsndfile, and libsamplerate libraries.

If you have installed the prerequisites above, it should be possible the advanced system with one of the following options:

Credits

This project thanks the following: