Awesome
flutter_audio_recorder
<p align="left"> <a href="https://pub.dartlang.org/packages/flutter_audio_recorder"><img alt="pub version" src="https://img.shields.io/pub/v/flutter_audio_recorder.svg?style=flat-square"></a> <a href="https://github.com/Solido/awesome-flutter"> <img alt="Awesome Flutter" src="https://img.shields.io/badge/Awesome-Flutter-blue.svg?longCache=true&style=flat-square" /> </a> </p>English | 简体中文
Flutter Audio Record Plugin that supports Record
Pause
Resume
Stop
and provide access to audio level metering properties average power
peak power
Works for both Android
and iOS
<img src="https://user-images.githubusercontent.com/10917606/64927086-b2bcda00-d838-11e9-9ab8-bad78a95f02c.gif" width="30%" height="30%" />
Code Samples:
Installation
add flutter_audio_recorder
to your pubspec.yaml
iOS Permission
- Add usage description to plist
<key>NSMicrophoneUsageDescription</key>
<string>Can We Use Your Microphone Please</string>
- Then use
hasPermission
api to ask user for permission when needed
Android Permission
- Add
uses-permission
to./android/app/src/main/AndroidManifest.xml
in xml root level like below
...
</application>
<uses-permission android:name="android.permission.RECORD_AUDIO"/>
<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE"/>
...
</manifest>
- Then use
hasPermission
api to ask user for permission when needed
Configuration
iOS Deployment Target is 8.0 above
Android
- AndroidX: use latest version (
0.5.x
) - Legacy Android: use old version (
0.4.9
)
Usage
Recommended API Usage: hasPermission
=> init
> start
-> (pause
<-> resume
) * n -> stop
, call init
again before start
another recording
Always check permission first(it will request permission if permission has not been set to true/false yet, otherwise it will return the result of recording permission)
bool hasPermission = await FlutterAudioRecorder.hasPermissions;
Initialize
(run this before start
, so we could check if file with given name already exists)
var recorder = FlutterAudioRecorder("file_path.mp4"); // .wav .aac .m4a
await recorder.initialized;
or
var recorder = FlutterAudioRecorder("file_path", audioFormat: AudioFormat.AAC); // or AudioFormat.WAV
await recorder.initialized;
Sample Rate
var recorder = FlutterAudioRecorder("file_path", audioFormat: AudioFormat.AAC, sampleRate: 22000); // sampleRate is 16000 by default
await recorder.initialized;
Audio Extension and Format Mapping
Audio Format | Audio Extension List |
---|---|
AAC | .m4a .aac .mp4 |
WAV | .wav |
Start recording
await recorder.start();
var recording = await recorder.current(channel: 0);
Get recording details
var current = await recording.current(channel: 0);
// print(current.status);
You could use a timer to access details every 50ms(simply cancel the timer when recording is done)
new Timer.periodic(tick, (Timer t) async {
var current = await recording.current(channel: 0);
// print(current.status);
setState(() {
});
});
Recording
Name | Description |
---|---|
path | String |
extension | String |
duration | Duration |
audioFormat | AudioFormat |
metering | AudioMetering |
status | RecordingStatus |
Recording.metering
Name | Description |
---|---|
peakPower | double |
averagePower | double |
isMeteringEnabled | bool |
Recording.status
Unset
,Initialized
,Recording
,Paused
,Stopped
Pause
await recorder.pause();
Resume
await recorder.resume();
Stop (after stop
, run init
again to create another recording)
var result = await recorder.stop();
File file = widget.localFileSystem.file(result.path);
Example
Please check example app using Xcode.
Getting Started
This project is a starting point for a Flutter plug-in package, a specialized package that includes platform-specific implementation code for Android and/or iOS.
For help getting started with Flutter, view our online documentation, which offers tutorials, samples, guidance on mobile development, and a full API reference.