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zmesh: Multi-Label Marching Cubes & Mesh Simplification

Tests PyPI version

from zmesh import Mesher

labels = ... # some dense volumetric labeled image
mesher = Mesher( (4,4,40) ) # anisotropy of image

# initial marching cubes pass
# close controls whether meshes touching
# the image boundary are left open or closed
mesher.mesh(labels, close=False) 

meshes = []
for obj_id in mesher.ids():
  meshes.append(
    mesher.get(
      obj_id, 
      normals=False, # whether to calculate normals or not

      # tries to reduce triangles by this factor
      # 0 disables simplification
      reduction_factor=100, 

      # Max tolerable error in physical distance
      # note: if max_error is not set, the max error
      # will be set equivalent to one voxel along the 
      # smallest dimension.
      max_error=8,
      # whether meshes should be centered in the voxel
      # on (0,0,0) [False] or (0.5,0.5,0.5) [True]
      voxel_centered=False, 
    )
  )
  mesher.erase(obj_id) # delete high res mesh

mesher.clear() # clear memory retained by mesher

mesh = meshes[0]
mesh = mesher.simplify(
  mesh, 
  # same as reduction_factor in get
  reduction_factor=100, 
  # same as max_error in get
  max_error=40, 
  compute_normals=False, # whether to also compute face normals
) # apply simplifier to a pre-existing mesh

# compute normals without simplifying
mesh = mesher.compute_normals(mesh) 

mesh.vertices
mesh.faces 
mesh.normals
mesh.triangles() # compute triangles from vertices and faces

# Extremely common obj format
with open('iconic_doge.obj', 'wb') as f:
  f.write(mesh.to_obj())

# Common binary format
with open('iconic_doge.ply', 'wb') as f:
  f.write(mesh.to_ply())

# Neuroglancer Precomputed format
with open('10001001:0', 'wb') as f:
  f.write(mesh.to_precomputed())

Note: As of the latest version, mesher.get_mesh has been deprecated in favor of mesher.get which fixes a long standing bug where you needed to transpose your data in order to get a mesh in the correct orientation.

Installation

If binaries are not available for your system, ensure you have a C++ compiler installed.

pip install zmesh

Performance Tuning & Notes

Related Projects

Credits

Thanks to Aleks Zlateski for creating and sharing this beautiful mesher.

Later changes by Will Silversmith, Nico Kemnitz, and Jingpeng Wu.

References

  1. W. Lorensen and H. Cline. "Marching Cubes: A High Resolution 3D Surface Construction Algorithm". pp 163-169. Computer Graphics, Volume 21, Number 4, July 1987. (link)
  2. M. Garland and P. Heckbert. "Surface simplification using quadric error metrics". SIGGRAPH '97: Proceedings of the 24th annual conference on Computer graphics and interactive techniques. Pages 209–216. August 1997. doi: 10.1145/258734.258849 (link)
  3. H. Hoppe. "New Quadric Metric for Simplifying Meshes with Appearance Attributes". IEEE Visualization 1999 Conference. pp. 59-66. doi: 10.1109/VISUAL.1999.809869 (link)