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Godot Autotile Texture Templater (GATT)

GATT - Godot Autotile Texture Templater generates texture templates for use with TileMap autotiling. Adds GATT to your bottom toolbar. Choose from 2x2, 3x3 minimal and 3x3 minimal 3/4 view tilesets. Configure a custom block size, colours, and floor patterns. Save 2 different images to your project: a texture which can be used directly in a Tileset plus a guidelines png with transparency which can act as a guide in a layer of your graphics software (ie: gimp).

Plugin Directions

The plugin appears in the bottom toolbar.

  1. Set your desired type, block size, floor style, colours.
  2. Click Save Template File and choose the location to save the template.
  3. Note the Subtile Size reported above the save buttons because you'll need to use that in the Tileset editor when defining your autotiles.
  4. Set your tileset snap to the Block Size.

Optional: Paint your own using guide

  1. Save the Guide File as a separate file.
  2. Open the template file with Gimp
  3. Open the guide file with Gimp
  4. In the Guide file, select all and copy
  5. Switch to the template file and paste
  6. Choose Layer -> New Layer
  7. Alter the transparency of the guide layer to suit your liking
  8. Hide the guide layer before exporting your newly painted tiles from Gimp

For more information on autotiles refer to the documentation.

screenshot

Relevant Documentation

Tips & Tricks

Copyright

This software, Godot Autotile Texture Templater (GATT), is copyright (c) Sean Esopenko 2023.

License

This software is licensed under the MIT license which can be found in LICENSE.md