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etx-tracer

Physically-based ray-tracer.

Features

Samples

Several renderings from the ray-tracer. Samples contains showcase for materials, volumetric data rendering, spectral rendering, participating media rendering, subsurface scattering and SDS (specular-diffuse-specular paths), which are usually tricky thing to render. As well as thin film rendering, collimated emitters, depth of field, and other effects.

More renderings could be found in my Twitter:

Bubbles in Cornell BoxVolumetric cloudRoom RefractionsLaserRing Soap BubblesDiamondsSDS SDSsubsurfaceSky

Story behind this project

This project is a fusion of several my previous projects

Project milestones:

Order is a subject to change, but here are main things to do:

Building

This part of the description would be updated during the development of the project, at the moment there is nothing to build here. All updates will be located here: BUILDING.md

Sponsors

This project is GitHub-sponsored by:

Links

Links to the books/papers/publications/resources I've used during the development: