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Tileable Volume Noise

Collection of functions that can be used to generate tileable volume/3d noise. An example of volume noise functions that can be specifically used for clouds is also presented.

TileableVolumeNoise_Example

This code is part of the "Physically Based Sky, Atmosphere and Cloud Rendering in Frostbite" presentation from SIGGRAPH 2016 Course: Physically Based Shading in Theory and Practice.

Done in collaboration with weirdfoo.

This library uses