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Cheetah Texture Packer

Just best texture packer. It uses the idea of MaxRects bin packing algorithm with aggressive heuristics.

This tool was created as research implementation and never been released. But it works and you can compile this tool for any platform you want.

If you know Russian - welcome: http://www.gamedev.ru/projects/forum/?id=161714

Watch me if you want to see changes :-)

This program uses UBFG's algorithm: https://github.com/scriptum/UBFG

Format of .atlas file (same as UBFG's .fnt):

textures: atlas_image.png --image name with packed textures
Name     X pos  Y pos   Width  Height   Xoffset  Yoffset  Orig W  Orig H   Rot
img1     0      0       0      0        3        14       3       14
img2     90     36      5      7        1        4        7       14       r
dir/img  0      41      5      9        1        2        7       14

Here:

Additional command line features

--disable-merge //do not merge similar images
--disable-crop //do not crop images
--disable-recursion //just one folder not subfolder
--disable-border //do not make border
--enable-rotate //enable sprites rotation
--square //only square atlases
--extrude-size value //size of extrude image in pixels
--border-size value //border size in pixels
--autosize-threshold value //use autosize algorithm only if fill rate in percents < value
--min-texture-size WidthxHeight //use autosize algorithm only if last texture size > min texture size
--crop-threshold value //crop alpha threshold 0-255
--sortorder value //sort order line in interface new sort order algorithm MAX

Help image

Screenshot:

Screenshot

References: