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Chanquo

Chanquo(pronounce chanko) is the partial implementation of Golang-channel for Unity.

usage

create channel then send data to channel

assume that the type like below is exists,

public struct T {}

create typed channel and send T data to the channel.

var ch = Chan<T>.Make();
ch.Send(new T(){});

receive data from channel

// start receiving data asynchronously.
ch.Receive(
    (T data, bool ok) => {
        // ok will become false when the channel is closed somewhere.
        // when ok is false, data is empty.
    }
);

or 

// receive data until Chan<T> is closed.
yield return Channels.For<T>(
    T t =>
    {
        
    }
);

or 

// wait first data then go through.
yield return Channels.WaitFirst<T>();

or 

// wait first data then go through and get received data.
var cor = Channels.WaitFirstResult<T>();
yield return cor;
var result = cor.Result;

close channel

Close() closes channel. or you can close channel by specify type.

ch.Close();

or

Channels.Close<T>();

when the Chan<T> is closed, WaitFirst<T>(), WaitFirstResult<T>() and For<T>'s blocking will end.

license

license