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An indie game marketing size guide for social media presence

Building an online presence for your game is a difficult and time consuming task. It’s challenging to build interesting content that will gather attention, but that’s just one part of it. There is a huge amount of work just to get your game’s store, Facebook, Twitter, etc. up and running, and a subset of that work is creating graphical assets that must comply to the size specifications of each online service. This means A LOT of different art asset sizes which, as a game developer, I did on a case by case basis – and that was a huge time sync. This is why I am making this guide and aim to update it regularly, so that asset creation for online social presence can be a little bit less frustrating task.

This guide is a list and a pack of source files available on GitHub. The list is built in a way that can be easily imported into task distribution systems and/ or used as a checklist. The files pack is a bunch of .ai (vector graphics/ Illustrator) files with templates, so you can just pick that up and do your assets. I added everything I used and built so far, and will continue to add as I push Pendula Swing on various other places on the internet.

THE LIST

Here is the list of art assets per service. I marked down what is mandatory and what is optional, but of course, you can never really do enough to promote your game – I usually do the optionals as well. This is a Size Guide but if there are any naming conventions that must be respected, I added that as well

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Steam Store Page

Accepted formats: PNG, JPG

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Steam Community Hub

Accepted formats; mostly .JPG

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Steam Community Updates

Accepted formats: .PNG .JPG

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Steam Developer Pages

Accepted formats: JPG, PNG

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Steam Store Bundle

Accepted formats: JPG, PNG

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Twitter

Accepted formats: PNG and JPEG

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Facebook

Accepted formats: JPG, GIF, PNG

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YouTube

Accepted formats: JPG, GIF, BMP, PNG

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Twitch

Accepted formats: JPEG, PNG, GIF

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Reddit

Accepted formats: PNG, JPG

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Discord

Accepted formats: .PNG, .JPG

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LinkedIn

Accepted formats: PNG, JPG

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Instagram

Accepted formats: JPG, PNG

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Pinterest

Accepted formats: JPG, PNG, GIF

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PressKit()

Just one asset is mandatory, which is the header. It must be named and uploaded as header.png

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Google AdWords ads

Accepted formats: GIF, JPG, PNG

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Google Play

Accepted formats: JPEG, 24 bit PNG (no alpha), 32 bit PNG (no alpha)

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Nvidia Developer Content Portal

Accepted formats: No mention except PNG

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Amazon

Accepted formats: PNG, JPG, some with transparency

Kickstarter

Accepted formats: JPEG, PNG, GIF, BMP; max 200MB

itch.io

Accepted formats: JPEG, PNG, GIF (even animated!)

Print

Recommended formats: PNG, PDF

Press Release Template

A template for preparing great press releases <br/>

Steam Bare Minimum

Templates for Steam Store Page, Twitter and Facebook in one single file <br/>

THE SOURCE FILES

Disclaimer!!! I am an Illustrator n00b. Probably that is why I have an obsession with art boards so I use a lot of them. I just want flexibility when exporting.

What you will find on GitHub is a Work In Progress collection of AI files that contains all the sizes, in artboards, for every service. So you will find Steam Store Page.ai and that one has precisely 7 art boards of these exact dimensions and named as per asset that you need to create.

I am very not done. For now I made 8 templates, plus one which is called IndieGame_Marketing_SizeGuide but will become a Basic Pack just for Steam, Facebook and Twitter. otherwise ain’t no canvas big enough to let me do all the sizes. As I fill in various profiles on various services, I will add more both in the list and on GitHub.


I really hope this helps! As indie devs we have too much to do as it is and so I just did this for future indiedev me, so it is easy to create all these assets for my next game and not spend an indefinite time making assets on a per need basis. If you find this useful and want to help me, then what would make me the HAPPIEST is Stars on GitHub <3 <3 <3 (ah, vanity!) and … just share it so you make one indie dev’s life a little bit easier?!