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// Show center and area
// {color}, if null, depends on the emitter's `on` state
game.debug.emitter(emitter, color = null, filled = true)
// List properties
game.debug.emitterInfo(emitter, x, y, color = null)
// Count existing particles
// Bar is {width}px × {height}px
game.debug.emitterTotal(emitter, x, y, width = 100, height = 10, color = null, label = emitter.name)