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BEPUphysicsint v1

This is a fork of the awesome bepuphysics v1

BEPUphysics is a pure C# 3D physics library by BEPU. It's fast and has a bunch of cool features like constraints, terrain, static and instanced meshes, continuous collision detection, custom collision rules, vehicles, easy multithreading, yadda yadda yadda.

BEPUphysicsint is a fork that uses the FixedMath.net fixed-point integer math instead of floats. This ensures full cross-platform determinism of the physics simulation.

This fork is (almost 100%) compatible with BEPUphysics, so please refer to the BEPUphysics documentation page for reference.

Known issues

Determinism caveats

For discussions about BEPUphysics, please head to the BEPUphysics forums.

If you're looking for more BEPU-related stuff, head to the main BEPU website.

If you're feeling angelic, you can throw money at the creators of BEPUphysics: