Awesome
quadtree
Quadtree for golang.
features
- generic
- heavy optimized
- zero-alloc
- 100% test coverage
example
import (
"log"
"github.com/s0rg/quadtree"
)
func main() {
// width, height and max depth for new tree
tree := quadtree.New[int](100.0, 100.0, 4)
// add some points
tree.Add(10.0, 10.0, 5.0, 5.0, 1)
tree.Add(15.0, 20.0, 10.0, 10.0, 2)
tree.Add(40.0, 10.0, 4.0, 4.0, 3)
tree.Add(90.0, 90.0, 5.0, 8.0, 4)
val, ok := tree.Get(9.0, 9.0, 11.0, 11.0)
if !ok {
log.Fatal("not found")
}
log.Println(val) // should print 1
const (
distance = 20.0
count = 2
)
tree.KNearest(80.0, 80.0, distance, count, func(x, y, w, h float64, val int) {
log.Printf("(%f, %f, %f, %f) = %d", x, y, w, h, val)
})
// output: (90.000000, 90.000000, 5.000000, 8.000000) = 4
}
benchmark
goos: linux
goarch: amd64
pkg: github.com/s0rg/quadtree
cpu: AMD Ryzen 5 5500U with Radeon Graphics
BenchmarkNode/Insert-12 14974236 71.07 ns/op 249 B/op 0 allocs/op
BenchmarkNode/Del-12 6415672 188.3 ns/op 0 B/op 0 allocs/op
BenchmarkNode/Search-12 21702474 51.83 ns/op 0 B/op 0 allocs/op
BenchmarkTree/Add-12 18840514 67.83 ns/op 241 B/op 0 allocs/op
BenchmarkTree/Get-12 21204722 55.46 ns/op 0 B/op 0 allocs/op
BenchmarkTree/Move-12 8061322 147.5 ns/op 0 B/op 0 allocs/op
BenchmarkTree/ForEach-12 18723290 58.60 ns/op 0 B/op 0 allocs/op
BenchmarkTree/KNearest-12 3595956 324.7 ns/op 0 B/op 0 allocs/op
BenchmarkTree/Del-12 6234123 193.1 ns/op 0 B/op 0 allocs/op
PASS
ok github.com/s0rg/quadtree 12.666s