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WebGPU-Experiments

Demos and experiments in WebGPU technology. The focus is especially on compute shaders.

Demo

Description

WebGPU Features

Shows the features and limits of the selected GPU. Two different GPU types can be selected. Either "high-performance" or "low-power". This plays only a role, if you have more than one GPU in your system.

Simple Render of Texture

Simple texture rendering. The image is transferred into a texture and is rendered via the render pipeline.

Vertex Shader

Fragment Shader

Global illumination

Conversion from the smallpt raytracer into a shader.

Main Source: https://www.shadertoy.com/view/4sfGDB

Translated from GLSL to WGSL.

Compute Shader

Protean Clouds

Source: https://www.shadertoy.com/view/3l23Rh

Translated from GLSL to WGSL.

Compute Shader

Collatz Conjecture

Source: https://github.com/gfx-rs/wgpu/tree/trunk/examples/hello-compute

Compute Shader

Voronoise

Source: https://www.shadertoy.com/view/Xd23Dh

Translated from GLSL to WGSL.

Compute Shader

FBM

A Noise + FBM shader.

Compute Shader

Diffuse Raytracing

Global illumination with diffuse scattering based on ray-triangle intersections.

2D Light

Original Source: https://www.shadertoy.com/view/4dfXDn

Translated from GLSL to WGSL.

2D Light Propagation

Light Propagation based on circular harmonics.

Original Source: https://www.shadertoy.com/view/fld3R4

Translated from GLSL to WGSL.

Compute Shader

Signed Distance Field

Source: https://www.shadertoy.com/view/tdjBzG

Translated from GLSL to WGSL.

Compute Shader

Fluid Simulation

Code

Tutorial

https://sotrh.github.io/learn-wgpu/beginner/tutorial5-textures/#loading-an-image-from-a-file