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Native Toolkit

Easily integrate native iOS & Android functionality into Unity projects.

Usage

Add the files contained in Unity/Assets/ to your project then call the required method from your code. For instance:

public void OnSaveScreenshotPress()
{
	NativeToolkit.SaveScreenshot("MyScreenshot", "MyScreenshotFolder", "jpeg");
}

For iOS builds make sure you have Scripting Backend set to IL2CPP and Architecture set to Universal in Unity Build Settings.

For Android builds Write Access needs to be set to External (SDCard) to allow saving of images, and Build System set to Gradle. A minimum API level of 16 and target API level of 27 was used during testing.

Documentation

Detailed API documentation can be found here.

Notes

The example project was built using Unity 2019.4.0, Android Studio 3.1.3 and Xcode 11.3.1.

Android (Java) source located in Android/app/src/main/java/
iOS (Obj-C) source located in Unity/Assets/Plugins/iOS/