Awesome
flux
A fast, lightweight tweening library for Lua.
Installation
The flux.lua file should be dropped into an existing project and required by it.
flux = require "flux"
The flux.update()
function should be called at the start of each frame. As
its only argument It should be given the time in seconds that has passed since
the last call.
flux.update(deltatime)
Usage
Any number of numerical values in a table can be tweened simultaneously. Tweens
are started by using the flux.to()
function. This function requires 3
arguments:
obj
The object which contains the variables to tweentime
The amount of time the tween should take to completevars
A table where the keys correspond to the keys inobj
which should be tweened, and their values correspond to the destination
-- Moves the ball object to the position 200, 300 over 4 seconds
flux.to(ball, 4, { x = 200, y = 300 })
If you try to tween a variable which is already being tweened, the original tween stops tweening the variable and the new tween begins from the current value.
Additional options
Additional options when creating a tween can be set through the use of chained
functions provided by the tween object which flux.to()
returns.
flux.to(t, 4, { x = 10 }):ease("linear"):delay(1)
:ease(type)
The easing type which should be used by the tween; type
should be a string
containing the name of the easing to be used. The library provides the
following easing types:
linear
quadin
quadout
quadinout
cubicin
cubicout
cubicinout
quartin
quartout
quartinout
quintin
quintout
quintinout
expoin
expoout
expoinout
sinein
sineout
sineinout
circin
circout
circinout
backin
backout
backinout
elasticin
elasticout
elasticinout
The default easing type is quadout
. Examples of the different easing types
can be found here.
:delay(time)
The amount of time flux should wait before starting the tween; time
should be
a number of seconds. The default delay time is 0
.
:onstart(fn)
Sets the function fn
to be called when the tween starts (once the delay has
finished). :onstart()
can be called multiple times to add more than one
function.
:onupdate(fn)
Sets the function fn
to be called each frame the tween updates a value.
onupdate()
can be called multiple times to add more than one function.
:oncomplete(fn)
Sets the function fn
to be called once the tween has finished and reached its
destination values. oncomplete()
can be called multiple times to add more
than one function.
:after([obj,] time, vars)
Creates a new tween and chains it to the end of the existing tween; the chained
tween will be called after the original one has finished. Any additional
chained function used after :after()
will effect the chained tween. There is
no limit to how many times :after()
can be used in a chain, allowing the
creation of long tween sequences. If obj
is not specified the obj
argument
from the original tween is used.
-- Tweens t.x to 10 over 2 seconds, then to 20 over 1 second
flux.to(t, 2, { x = 10 }):after(t, 1, { x = 20 })
Stopping a tween
If you want the ability to stop a tween before it has finished, the tween should be assigned to a variable when it is created.
local tween = flux.to(x, 2, { y = 20 }):delay(1)
The tween can then be stopped at any point by calling its :stop()
method.
tween:stop()
This will cause the tween to immediatly be removed from its parent group and
will leave its tweened variables at their current values. The tween's
oncomplete()
callback is not called.
Groups
flux provides the ability to create tween groups; these are objects
which can have tweens added to them, and who are in charge of updating and
handling their contained tweens. A group is created by calling the
flux.group()
function.
group = flux.group()
Once a group is created it acts independently of the flux
object, and must
be updated each frame using its own update method.
group:update(deltatime)
To add a tween to a group, the group's to()
method should be used.
group:to(t, 3, { x = 10, y = 20 })
A good example of where groups are useful is for games where you may have a set
of tweens which effect objects in the game world and which you want to pause
when the game is paused. A group's tweens can be paused by simply neglecting
to call its update()
method; when a group is destroyed its tweens are also
destroyed.
License
This library is free software; you can redistribute it and/or modify it under the terms of the MIT license. See LICENSE for details.