Awesome
Deprecated
This repository has been deprecated in favour of the new example projects present within the new ctru-rs version of the Rust3DS toolchain. Also, the build instructions here documented aren't valid for our new projects. For more information about the new tools and libraries, check ctru-rs.
Rust 3DS Template
An example project demonstrating how to compile and run Rust programs on the Nintendo 3DS using ctru-rs.
Requirements
A nightly version of Rust is required to use this project. If you don't have Rust installed or don't have a nightly compiler, check out rustup.rs.
Next, you will need Xargo to facilitate cross-compilation to the 3DS.
Finally, you will need the most recent version of devkitARM.
Preparation of the requirements
Installing Rust
If you don't have Rust installed (macOS & Linux):
`$ curl https://sh.rustup.rs -sSf | sh -s -- --default-toolchain nightly`
If you have already installed rustup:
`$ rustup default nightly`
Installing Xargo
`$ rustup component add rust-src`
`$ cargo install xargo`
Installing devkitARM
As of this writing, the current version of devkitARM is r48 and the current version of libctru is 1.5.0.
A detailed tutorial on how to set up devkitARM can be found on the 3dbrew wiki.
On macOS & Linux, devkitARM requires two environment variables to be set:
$DEVKITPRO
=/path/to/devkitPro/
(usually/opt/devkitpro/
)$DEVKITARM
=$DEVKITPRO/devkitARM
Usage
Use the included Makefile
to build your program. Under the hood, make
calls xargo
to create a custom sysroot containing cross-compiled versions of the Rust core libraries, as well as a limited version of the Rust standard library. xargo
caches the sysroot after it has been built for the first time. Once the sysroot is in place, a Homebrew Launcher-compatible 3dsx
version of your program will be generated.
Running make
will build your program in release mode. Running make test
will open your program in the Citra
emulator if you have it installed. Running make send
will send your program to your 3DS via 3dslink
(press Y in the Homebrew Launcher to receive the program).
Troubleshooting
I get an error saying that the
3ds
target can't be found when I runxargo build
Recent versions of Rust require you to set the $RUST_TARGET_PATH
env variable to the directory where your target spec is located. The Makefile does this automatically when you invoke it, or you can manually set the variable yourself.
std
or<some other crate>
is failing to build
Nightly Rust moves fast and things tend to break a lot. If you want to use a known-working nightly, try the one listed in the travis config file for ctru-rs
. And feel free to file an issue detailing the error at the repo too!
I'm running my homebrew in Citra and I don't see any error message if my program panics
You need to enable Debug SVC output in Citra's logger. There are two configuration files in ~/.config/citra-emu
: sdl2-config.ini
and qt-config.ini
. The first is for the normal citra
executable and the second for citra-qt
. Add Debug.Emulated:Debug
to the log_filter
variable for whichever version you intend to use. The Makefile calls the sdl2 version by default when running make test
.
I got
hello world
working, but now what? Is there documentation for how to do anything else?
Not quite yet, but we're working on that. Feel free to browse the list of example programs in the meantime.
You should also become familiar with libctru's documentation if you aren't already. It will help you understand what the current ctru-rs
APIs are doing, plus you can use raw libctru
functions directly via the ctru-sys
crate if you want access to anything not yet exposed in ctru-rs
.