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glutin - OpenGL, UTilities, and INput
A low-level library for OpenGL context creation.
Documentation
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Usage Examples
Warning: These are examples for master
. You can find examples for
the latest released version here.
The examples use gl_generator
to
generate OpenGL bindings.
Try it!
git clone https://github.com/rust-windowing/glutin
cd glutin
cargo run --example window
Usage
Glutin is an OpenGL context creation library, and doesn't directly provide OpenGL bindings for you.
For examples, please look here.
Note that glutin aims at being a low-level brick in your rendering infrastructure. You are encouraged to write another layer of abstraction between glutin and your application.
Glutin follows winit's MSRV policy.
Platform-specific notes
Android
Be sure to handle Android's lifecycle correctly when using a winit
window
by only creating a GL surface after winit
raises Event::Resumed
, and
destroy it again upon receiving Event::Suspended
. See this in action in the
android.rs
example.
To compile and run the Android example on your device,
install cargo-apk
and start the app using:
$ cargo apk r -p glutin_examples --example android