Awesome
The Rust standard library's portable SIMD API
Code repository for the Portable SIMD Project Group. Please refer to CONTRIBUTING.md for our contributing guidelines.
The docs for this crate are published from the main branch. You can read them here.
If you have questions about SIMD, we have begun writing a guide. We can also be found on Zulip.
If you are interested in support for a specific architecture, you may want stdarch instead.
Hello World
Now we're gonna dip our toes into this world with a small SIMD "Hello, World!" example. Make sure your compiler is up to date and using nightly
. We can do that by running
rustup update -- nightly
or by setting up rustup default nightly
or else with cargo +nightly {build,test,run}
. After updating, run
cargo new hellosimd
to create a new crate. Finally write this in src/main.rs
:
#![feature(portable_simd)]
use std::simd::f32x4;
fn main() {
let a = f32x4::splat(10.0);
let b = f32x4::from_array([1.0, 2.0, 3.0, 4.0]);
println!("{:?}", a + b);
}
Explanation: We construct our SIMD vectors with methods like splat
or from_array
. Next, we can use operators like +
on them, and the appropriate SIMD instructions will be carried out. When we run cargo run
you should get [11.0, 12.0, 13.0, 14.0]
.
Supported vectors
Currently, vectors may have up to 64 elements, but aliases are provided only up to 512-bit vectors.
Depending on the size of the primitive type, the number of lanes the vector will have varies. For example, 128-bit vectors have four f32
lanes and two f64
lanes.
The supported element types are as follows:
- Floating Point:
f32
,f64
- Signed Integers:
i8
,i16
,i32
,i64
,isize
(i128
excluded) - Unsigned Integers:
u8
,u16
,u32
,u64
,usize
(u128
excluded) - Pointers:
*const T
and*mut T
(zero-sized metadata only) - Masks: 8-bit, 16-bit, 32-bit, 64-bit, and
usize
-sized masks
Floating point, signed integers, unsigned integers, and pointers are the primitive types you're already used to.
The mask types have elements that are "truthy" values, like bool
, but have an unspecified layout because different architectures prefer different layouts for mask types.