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Hue

A functional programming language.

I'm just having some fun. This is by no means the futurez of programming, brogramming or anything like that (except it will be renamed to skynet in 2018 and take over the world, but more on that later).

Examples

A classic example of a recursive procedure is the function used to calculate the factorial of a natural number. When compiled with optimizations in Hue, this becomes a true tail recursive function.

factorial = func (n Int) if n == 0 1 else n * factorial n - 1
factorial 10  # -> 3628800

The well known mathematical recursive function that computes the Nth Fibonacci number:

fib = func (n Int)
  if n < 2
    n
  else
    (fib n-1) + fib n-2

fib 32  # -> 2178309

Have a look at the tests in the test directory for more examples.

Building

First, you need to grab and build llvm. See deps/llvm/README for details.

Then, it's all just regular make:

$ make

Should give you some stuff in the build subdirectory.

bin/hue

The hue program is a all-in-one tool which is essentially a REPL-able, JIT dynamic compiler.

$ make hue
$ build/bin/hue --help
...
$ build/bin/hue
→ 42
42
→ 42 * 8
336
→ ^C
$ build/bin/hue test/test_lang_data_literals.hue
Hello World
Hello World
$ build/bin/hue -output-ir=- -compile-only test/test_lang_data_literals.hue
# IR code here...
$ build/bin/hue -parse-only test/test_lang_data_literals.hue
# AST repr here...

You can chain hue with llvm tools in order to produce a machine-native program:

$ build/bin/hue -output-ir=- -compile-only test/test_lang_data_literals.hue \
  | llvm-as -o=- | llvm-ld -native -Lbuild/lib -lhuert -o=program -
$ ./program
Hello World
Hello World

If you don't have a local llvm installation, you might need to add the llvm bin directory from deps to your PATH environment variable before running the above.

PATH=$PATH:$(pwd)/deps/llvm/bin/bin

Objectives and plans

  1. Have fun
  2. Take is slowly and go bottom-up, analyzing machine code and drinking coffee
  3. Functions that can capture its environment
  4. Complex types (records/structs/et al) with automatic reference counting
  5. Listen to Black Sabbath and take over the worlds

Seriously, this is just for fun. Don't expect anything from this project.

Language

This section documents the Hue language.

Comments

Comments are not really part of the language (yet), but rather part of the source file format.

Comment = '#' <anything except a line break>* <LF>

A Comment starts with a '#' character and ends with a line break.

Chunk

A unit of execution is called a chunk. Syntactically, a chunk is simply a Block.

Hue handles a chunk as the body of an anonymous function. As such, chunks can define local symbols. Chunks can also be (pre)compiled.

Block

A Block is a list of expressions, which are executed sequentially, where the last expression in the block denotes the result value of the block itself.

Block = Expression+

Expressions can be separated either by their natural boundaries or by line feeds (new-lines), in which case the indentation level is significant. Example:

A
B
  C
  D
E

Here, A, B and E are part of the same block while C and D are part of a different sub-block. The indentation level of a block is defined by the start column of the first expression in the block.

Expression

An Expression is the abstract basic language unit of Hue:

Expression = BinaryOperation
           | '(' Expression ')'
           | Literal
           | Identifier
           | Function
           | Conditional
           | Structure

BinaryOperation

An expression that takes two Expressions and one infix operator:

BinaryOperation = Expression InfixOperator Expression

InfixOperator

Denotes the operation of a BinaryOperation:

InfixOperator = AssignmentOperator | ArithmeticOperator | ComparisonOperator
AssignmentOperator = '='
ArithmeticOperator = '*' | '/' | '+' | '-'
ComparisonOperator = '<' | '>' | '<=' | '>=' | '!=' | '=='

Literal

Literals are embedded data -- an essential part of Hue:

Literal = NumberLiteral
        | BooleanLiteral
        | SequenceLiteral

SequenceLiteral = DataLiteral | TextLiteral

NumberLiteral

A number:

NumberLiteral = IntegerLiteral ['.' IntegerLiteral]? NumberExponent?
IntegerLiteral = DecIntegerLiteral | HexDecimalInteger
NumberExponent = ['E' | 'e'] ['-' | '+']? DecIntegerLiteral
DecIntegerLiteral = 0..9 [0..9 | _]*
HexDecimalInteger = '0x' [0..9 | A..F | a..f | _]+

Internally Hue uses two different kinds of storage types for numbers:

When an operation occurs between an integer and floating point number, the interger number is first promoted to a floating point equivalent. The operation then occurs with floating point operands. If the conversion is destructive (i.e. causing loss of precision), Hue will emit a warning when the encapsulating chunk is compiled.

BooleanLiteral

BooleanLiteral = 'true' | 'false'

Internally represented as a single-bit value. This is the result type of any comparison operation.

SequenceLiteral

A literal sequence of items:

SequenceLiteral = TextLiteral | DataLiteral

TextLiteral

Unicode text:

TextLiteral = '"' [RawCharacterLiteral | EncodedCharacterLiteral]* '"'
RawCharacterLiteral = <Any Unicode character except '"' and '\'>
EncodedCharacterLiteral = '\' ['"' | 't' | 'n' | 'r' | '\' | 'u' CharacterCode]
CharacterCode = [0..9 | A..F | a..f | _]{1,8}

Text is stored as a sequence of 32-bit integers and treated according to the Unicode standard (UTF-32).

Examples:

"Hello World"
""
"ネ \u2192"

DataLiteral

Raw string of bytes:

DataLiteral = "'" [RawByteLiteral | EncodedByteLiteral]* "'"
RawByteLiteral = <any octet except "'" and '\'>
EncodedByteLiteral = '\' ["'" | 't' | 'n' | 'r' | '\' | 'x' ByteCode]
ByteCode = [0..9 | A..F | a..f | _]{1,2}

Examples:

'Hello World'
''
'foo\n\x0bar'

Identifier

A symbolic name that identifies a value:

Identifier = IdentifierCharacter [0..9 | IdentifierCharacter]*
IdentifierCharacter = '_' | A..Z | a..z | <U+80..U+FFFFFFFF>

Examples:

foo
_
büz

Function

A reusable executable unit:

Function = 'func' FunctionParameters Block
FunctionParameters = '(' Identifier* ')'

Example:

func (a, b) a * b

Conditional

Enables the program to flow into one of two different branches depending on a boolean condition:

Conditional = 'if' Test BranchA 'else' BranchB
Test = Expression
BranchA = Block
BranchB = Block

Example:

if n > 5 100 else 200

Structure

Packages several values together into a unit that can be passed around and referenced.

Structure = 'struct' Block

Only assignment expressions are allowed to exist on the root level of the block. An assignment on the root level defines the symbol in the struct (rather than locally in the current scope).

Example:

user = struct
  uid = 1
  about = struct
    name = "Rasmus Andersson"
    age = 29

user:uid        # -> 1
user:about:age  # -> 29

License

See LICENSE for the standard MIT license.