Awesome
Cabbage. A framework for developing audio plugins and standalone instruments using the Csound programming language.
Building
Cabbage comprises of several different components. There is the main Cabbage IDE, as well as synth and effect plugin interface. Each component's build project is generated using CMake, which is in turned called by the build.py
script which resides in the Cabbage root folder. In order to run the build script you will need to install requests. You will need access to the internet the first time you run this script as it will need to download and install various SDKs, as well as some additional auxiliary interfaces such as CabbageRack and CsoundFMOD.
By default, Cabbage will try building with Visual Studio 2019 on Windows, XCode on macOS, and GCC on Linux. You obviously need to have those compilers installed before attempting to build on your chosen platform.
To build the entire Cabbage framework (on any platform) run the following command from the root directory:
python build.py --config=Release
When run, the Python script will check for the relevant libraries and SDKs, and will download and install them if they are not found. If you just wish to simply generate the CMake build files for a project, and disable automatic building, use the following command:
python build.py --config=Debug --project=CabbagePluginSynth --build=False
This will generate the relevant build files in the build
directory, but will not trigger a build to take place.
Note for Linux users
If you are on Linux you may need to install some additional dependencies. You can do so by setting the installLinuxDeps
parameter to True. :
python build.py --config=Release --installLinuxDeps=True
You only have to do this once. You can drop the --installLinuxDeps=True
from subsequent calls. Note that the CabbageRack interface that gets bundled with Cabbage when you run build.py was built on Ubuntu 18.04. If it does not work you will need to build it yourself. You can then drop the resulted CabbageRack folder into the CabbageInstall
directory before installing.
Installing
If you successfully built Cabbage using the build.py script you will find platform installers in the Installers
folder. Simply double click teh Windows or MacOS installers to install locally. If you are on Linux, cd to the Installers/Linux
directory and run the following:
chmod +x installCabbage.sh
./installCabbage.sh
If you wish to uninstall Cabbage on Linux run the uninstallCabbage.sh
script.
A full overview of the options provided by the build.py script are shown below:
usage: build.py [-h] [--config CONFIG] [--project PROJECT]
[--packageType PACKAGETYPE] [--disable-feature]
[--build BUILD] [--manufacturer MANUFACTURER]
[--pluginDescription PLUGINDESCRIPTION]
[--manufacturerCode MANUFACTURERCODE]
[--installLinuxDeps INSTALLLINUXDEPS] [--license LICENSE]
optional arguments:
-h, --help show this help message and exit
--config CONFIG Debug/Release
--project PROJECT Cabbage, CabbagePluginEffect, CabagePluginSynth
--packageType PACKAGETYPE
"Local", "Remote", "Minimal"
--disable-feature
--build BUILD Set to "False" to disable building, in which case
CMake will just generate the respective project in the
build folder. You must specify a project if you
disable building.
--manufacturer MANUFACTURER
"CabbageAudio"
--pluginDescription PLUGINDESCRIPTION
"CabbagePlugin"
--manufacturerCode MANUFACTURERCODE
A unique 4 character ID with an uppercase first
character, i.e, "Cabb"
--installLinuxDeps INSTALLLINUXDEPS
Set to False, set to True if you wish to download the
following dependencies needed to build JUCE
applications on Linux - libfreetype6-dev libx11-dev
libstdc++6 libc++-dev libxinerama-dev libxrandr-dev
libxcursor-dev libxcomposite-dev mesa-common-dev
libasound2-dev freeglut3-dev libcurl4-gnutls-dev
libasound2-dev libsndfile1 libsndfile-dev libjack-dev
flex bison libwebkit2gtk-4.0-37 libwebkit2gtk-4.0-dev
--license LICENSE GPL by default