Awesome
React Halo
Halo is a Halogen-inspired interface for React.
It is available as a hook: useHalo
; for building entire components there is component
.
Documentation
Module documentation is published on Pursuit.
Using with Spago
$ spago install react-halo
or
$ npx spago install react-halo
What does Halo provide?
Whether you are using the hook or one of the component helpers, the main feature that Halo provides is the eval
function. It looks like:
Lifecycle props action -> HaloM props state action m Unit
where Lifecycle
is:
data Lifecycle props action
= Initialize -- when the component mounts
| Update props -- when the props change, passing the previous props
| Action action -- when an action is dispatched, passing the action
| Finalize -- when the component unmounts
The helper mkEval
exists to make this easier to work with:
data Action
= LoadRemoteState
| PersistRemoteState
| ...
handleAction :: forall props state m. Action -> HaloM props state Action m Unit
eval = Halo.mkEval Halo.defaultEval { initialize = Just LoadRemoteState, finalize = Just PersistRemoteState, handleAction = handleAction }
HaloM
is also a monad transformer, and so you can lift any monad m
logic into HaloM
. Just be aware that in order to run the logic, Halo requires that you hoist
(convert) your chosen monad into Aff
before returning it.
Hoisting
hoist :: forall props state action m m'. Functor m => (m ~> m') -> HaloM props state action m ~> HaloM props state action m'
Example:
-- Inverting a reader
hoistReaderT ::
forall props state action env m.
HaloM props state action (ReaderT env m) ~>
ReaderT env (HaloM props state action m)
hoistReaderT x = do
env <- ask
lift (Halo.hoist (flip runReaderT env) x)
Working with props
props :: forall props action state m. HaloM props state action m props
Example:
fireOnChange ::
forall props state action m a.
MonadEffect m =>
HaloM { onChange :: a -> Effect Unit | props } { value :: a | state } action m Unit
fireOnChange = do
{ onChange } <- Halo.props
{ value } <- Halo.get
liftEffect (onChange value)
Working with state
HaloM
doesn't have any special interface for reading and modifying state, instead providing an instance of MonadState for flexibility.
Subscriptions
Subscriptions registered using these functions are automatically tracked by Halo.
subscribe :: forall props state action m. Emitter action -> HaloM props state action m SubscriptionId
unsubscribe :: forall props state action m. SubscriptionId -> HaloM props state action m Unit
Emitter
is from the purescript-halogen-subscriptions
library.
There is also a version for subscriptions that want to unsubscribe themselves:
subscribe' :: forall props state action m. (SubscriptionId -> Emitter action) -> HaloM props state action m SubscriptionId
Any subscriptions that remain when the component is unmounted are automatically unsubscribed. This prevents requiring manual clean up in the Finalize
lifecycle event. Also note that new subscriptions will not be created once the Finalize
event has been fired.
Forking
Also provided are functions for creating and killing forks which launch processes in separate "threads" (or as useful an approximation as we can get in JavaScript):
fork :: forall props state action m. HaloM props state action m Unit -> HaloM props state action m ForkId
kill :: forall props state action m. ForkId -> HaloM props state action m Unit
Similarly to subscriptions, when the component unmounts all still-running forks will be killed. However new forks can be created during the Finalize
phase but there is no way of killing them (as with Halogen).
Parallelism
Finally HaloM
provides an instance of Parallel
for converting back and forth between HaloAp
, it's applicative counterpart. This allows any logic to be easily converted to run in parallel
or sequential
ly.