Awesome
CS2 Offsets
I will try to get updated after every update.
Quick Offsets
public static class ClientDll {
public const nint dwBaseEntityModel_setModel = 0x584690;
public const nint dwEntityList = 0x17B5200;
public const nint dwForceBackward = 0x16B57E0;
public const nint dwForceCrouch = 0x16B5AB0;
public const nint dwForceForward = 0x16B5750;
public const nint dwForceJump = 0x16B5A20;
public const nint dwForceLeft = 0x16B5870;
public const nint dwForceRight = 0x16B5900;
public const nint dwGameEntitySystem_getBaseEntity = 0x607BE0;
public const nint dwGameEntitySystem_getHighestEntityIndex = 0x5F9910;
public const nint dwGameRules = 0x1810EB0;
public const nint dwGlobalVars = 0x16B1670;
public const nint dwGlowManager = 0x1810ED8;
public const nint dwInterfaceLinkList = 0x190E578;
public const nint dwLocalPlayerController = 0x1804518;
public const nint dwLocalPlayerPawn = 0x16BC598;
public const nint dwPlantedC4 = 0x1818478;
public const nint dwViewAngles = 0x1872890;
public const nint dwViewMatrix = 0x1813840;
public const nint dwViewRender = 0x18140C0;
}
public static class Engine2Dll {
public const nint dwBuildNumber = 0x48B514;
public const nint dwNetworkGameClient = 0x48AAC0;
public const nint dwNetworkGameClient_getLocalPlayer = 0xF0;
public const nint dwNetworkGameClient_maxClients = 0x250;
public const nint dwNetworkGameClient_signOnState = 0x240;
public const nint dwWindowHeight = 0x541DBC;
public const nint dwWindowWidth = 0x541DB8;
}