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CS2 Offsets

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Quick Offsets

public static class ClientDll {
    public const nint dwBaseEntityModel_setModel = 0x584690;
    public const nint dwEntityList = 0x17B5200;
    public const nint dwForceBackward = 0x16B57E0;
    public const nint dwForceCrouch = 0x16B5AB0;
    public const nint dwForceForward = 0x16B5750;
    public const nint dwForceJump = 0x16B5A20;
    public const nint dwForceLeft = 0x16B5870;
    public const nint dwForceRight = 0x16B5900;
    public const nint dwGameEntitySystem_getBaseEntity = 0x607BE0;
    public const nint dwGameEntitySystem_getHighestEntityIndex = 0x5F9910;
    public const nint dwGameRules = 0x1810EB0;
    public const nint dwGlobalVars = 0x16B1670;
    public const nint dwGlowManager = 0x1810ED8;
    public const nint dwInterfaceLinkList = 0x190E578;
    public const nint dwLocalPlayerController = 0x1804518;
    public const nint dwLocalPlayerPawn = 0x16BC598;
    public const nint dwPlantedC4 = 0x1818478;
    public const nint dwViewAngles = 0x1872890;
    public const nint dwViewMatrix = 0x1813840;
    public const nint dwViewRender = 0x18140C0;
}

public static class Engine2Dll {
    public const nint dwBuildNumber = 0x48B514;
    public const nint dwNetworkGameClient = 0x48AAC0;
    public const nint dwNetworkGameClient_getLocalPlayer = 0xF0;
    public const nint dwNetworkGameClient_maxClients = 0x250;
    public const nint dwNetworkGameClient_signOnState = 0x240;
    public const nint dwWindowHeight = 0x541DBC;
    public const nint dwWindowWidth = 0x541DB8;
}

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