Awesome
Orbital-Framework (Under development)
Graphics / Video, Audio and Input frameworks. (Agnostic / Portable / Easy / Powerful / Fast)
Goals
This project will focus on an extremely portable, fast and powerful yet simple to understand agnostic set of frameworks for use in C# / .NET or CS2X runtimes.<br>
Simply put, the goal is to have a robust set of core frameworks that can be used as the building blocks for C# UI / XAML like systems, Game Engines and more... running on platforms ranging from Desktop, Mobile, TV, IoT, Web to other embedded or legacy devices.
Platform target overview
This list will be adjusted and more specific as things progress.<br>
- Win10, 8, 7, Vista, XP, 2000, 98, 95, 3.1, WinCE
- macOSX, macOS9, 8, 7, 6, etc...
- Linux, BSD
- Android, iOS, Tizen, BB10, WP7, WP8, WP10
- WASM, asm.js, PNACL, JSIL
- N64, Xbox, Xbox 360, Xbox One, PS2, PS3, PS4, Dreamcast, etc...
- Others legacy...
Video / Graphics
Agnostic custom shader support will be provided via CS2X: https://github.com/reignstudios/CS2X<br> This means all shaders can be writen in C# for portability.<br> Writing shaders will not be required as many shading presets will be provided and fixed rendering pipelines are supported.<br>
- D3D (Fixed-Pipeline) 5, 6, 7, etc
- D3D 8 - 12
- OpenGL 1-4
- GLES 1-3
- Vulkan
- Metal
- QuickDraw / QuickDraw3D
- PSGL
- Software
- Gameduino 1-2
- N64
- Other legacy...
Audio / Sound
API Agnostic DSP effects can be written in C#<br>
- MS: DirectSound
- MS: XAudio2
- POSIX: OpenAL
- Apple: Cocoa
- Apple: Carbon
Input / Mouse,Keyboard,GamePads,Touch
- MS: HID
- MS: XInput
- MS: DirectInput
- MS: Windows.Gaming.Input
- MS: WinRT XAML Input
- MS: Win16 / Win32 / WinForms / WPF Input
- POSIX: HID
- POSIX: X11
- POSIX: Wayland
- POSIX: Mir
- Apple: HID
- Apple: Cocoa
- Apple: Carbon
Framework should compile with IL2X runtime (for portability & speed)
- A .NET IL => C89 (or other targets): https://github.com/reignstudios/IL2X
Building
- Prerequisites (Depends on what you're targeting)
- IDE: Visual Studios, Rider, VSCode, MonoDevelop, VS for Mac, etc
- .NET Core, .NET Framework, Mono
- macOS
- Microsoft Hosts require:
sudo dotnet workload install macos
- Microsoft Hosts require: