Awesome
RedGPU
RedGPU - Javascript WebGPU Library
<p> <a href="https://twitter.com/redcamel15"><img src="https://img.shields.io/twitter/follow/redcamel15.svg?style=social" alt="Twitter Follow" /></a> <a href="LICENSE.md"><img src="https://img.shields.io/github/license/sourcerer-io/hall-of-fame.svg?colorB=ff0000"></a> </p>RedGPU V1.x
Examples
- See the example. Various examples are available.
https://user-images.githubusercontent.com/820587/172777357-32c64963-abbe-432c-80e0-7893025b58ef.mp4
Usage
- When running localhost, port 3003 should be used.
- Running in chrome canary.
html
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>RedGPU Example - HelloWorld</title>
<link type="text/css" rel="stylesheet" href="../css.css"/>
<script type="module" src="your host.js"></script>
</head>
<body></body>
</html>
module
"use strict"
import RedGPU from "dist/RedGPU.min.mjs";
const cvs = document.createElement('canvas');
document.body.appendChild(cvs);
new RedGPU.RedGPUContext(
cvs,
function () {
let tView, tScene, tCamera;
let renderer, render;
let testMesh;
tScene = new RedGPU.Scene();
tCamera = new RedGPU.Camera3D(this);
tView = new RedGPU.View(this, tScene, tCamera);
renderer = new RedGPU.Render();
this.addView(tView)
testMesh = new RedGPU.Mesh(this, new RedGPU.Box(this), new RedGPU.ColorMaterial(this))
tScene.addChild(testMesh)
tCamera.z = -5;
tCamera.lookAt(0, 0, 0);
render = time => {
renderer.render(time, this)
requestAnimationFrame(render)
}
requestAnimationFrame(render);
}
);
RedGPU 2.0 research progress.
V2.0.0 research is ongoing. Other repositories are in the works and will be released as meaningful work progresses.
The first target will be released on December 1, 2022.
- You can check the 2.0 source at RedGPU2.0 Preview branch.</a>
- You can check the 2.0 Demo at RedGPU2.0 Demo.</a>