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🫧 gkern: Graphics Kernel

gkern is a flexible, highly configurable, and extensible render engine. It's designed for both realtime and offline rendering, with a focus on robustness, performance, and ease of use. It is written in C so it is easy to use with other languages.

📌 Currently the library renders using OpenGL. I'm trying to integrate with Metal, Vulkan, DirectX

HISTORY: The main purpose was render AssetKit content. Then it became general purpose rendering and graphics library.

Features:

Todo

Screenshots

Build

todo

Notes