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<img align="left" src="logo/raygui_256x256.png" width=256>

raygui is a simple and easy-to-use immediate-mode-gui library.

raygui was originally inspired by Unity IMGUI (immediate mode GUI API).

raygui was designed as an auxiliary module for raylib to create simple GUI interfaces using raylib graphic style (simple colors, plain rectangular shapes, wide borders...) but it can be adapted to other engines/frameworks.

raygui is intended for tools development; it has already been used to develop multiple published tools.

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WARNING: Latest raygui from master branch is always aligned with latest raylib from master branch. Make sure to use the appropiate versions.

WARNING: Latest raygui 4.0 is an API-BREAKING redesign from previous versions (3.x), now all functions are more consistent and coherent, you can read the details about this breaking change in issue 283

NOTE: raygui is a single-file header-only library (despite its internal dependency on raylib), so, functions definition AND implementation reside in the same file raygui.h, when including raygui.h in a module, RAYGUI_IMPLEMENTATION must be previously defined to include the implementation part of raygui.h BUT only in one compilation unit, other modules could also include raygui.h but RAYGUI_IMPLEMENTATION must not be defined again.

features

code sample

#include "raylib.h"

#define RAYGUI_IMPLEMENTATION
#include "raygui.h"

int main()
{
    InitWindow(400, 200, "raygui - controls test suite");
    SetTargetFPS(60);

    bool showMessageBox = false;

    while (!WindowShouldClose())
    {
        // Draw
        //----------------------------------------------------------------------------------
        BeginDrawing();
            ClearBackground(GetColor(GuiGetStyle(DEFAULT, BACKGROUND_COLOR)));

            if (GuiButton((Rectangle){ 24, 24, 120, 30 }, "#191#Show Message")) showMessageBox = true;

            if (showMessageBox)
            {
                int result = GuiMessageBox((Rectangle){ 85, 70, 250, 100 },
                    "#191#Message Box", "Hi! This is a message!", "Nice;Cool");

                if (result >= 0) showMessageBox = false;
            }

        EndDrawing();
    }

    CloseWindow();
    return 0;
}

screenshot000

raygui controls

basic controls

Label       |  Button      |  LabelButton |  Toggle      |  ToggleGroup  |  ToggleSlider
CheckBox    |  ComboBox    |  DropdownBox |  TextBox     |  ValueBox     |  Spinner
Slider      |  SliderBar   |  ProgressBar |  StatusBar   |  DummyRec     |  Grid

container/separator controls

WindowBox   |  GroupBox    |  Line        |  Panel       |  ScrollPanel  | TabBar

advanced controls

ListView    |  ColorPicker |  MessageBox  |  TextInputBox

raygui styles

raygui comes with a default style automatically loaded at runtime:

raygui default style

Some additional styles are also provided for convenience, just check styles directory for details:

raygui additional styles

Custom styles can also be created very easily using rGuiStyler tool.

Styles can be loaded at runtime using raygui GuiLoadStyle() function. Simple and easy-to-use.

raygui icons

raygui supports custom icons, by default, a predefined set of icons is provided inside raygui as an array of binary data; it contains 256 possible icons defined as 16x16 pixels each; each pixel is codified using 1-bit. The total size of the array is 2048 bytes.

<img align="right" src="images/raygui_ricons.png">

To use any of those icons just prefix the #iconId# number to any text written within raygui controls:

if (GuiButton(rec, "#05#Open Image")) { /* ACTION */ }

It's also possible to use the provided GuiIconText() function to prefix it automatically, using a clearer identifier (defined in raygui.h).

if (GuiButton(rec, GuiIconText(RICON_FILE_OPEN, "Open Image"))) { /* ACTION */ }

Provided set of icons can be reviewed and customized using rGuiIcons tool.

raygui support tools

building

raygui is intended to be used as a portable single-file header-only library, to be directly integrated into any C/C++ codebase but some users could require a shared/dynamic version of the library, for example, to create bindings:

copy src/raygui.h src/raygui.c
gcc -o src/raygui.dll src/raygui.c -shared -DRAYGUI_IMPLEMENTATION -DBUILD_LIBTYPE_SHARED -static-libgcc -lopengl32 -lgdi32 -lwinmm -Wl,--out-implib,src/librayguidll.a
copy src\raygui.h src\raygui.c
cl /O2 /I../raylib/src/ /D_USRDLL /D_WINDLL /DRAYGUI_IMPLEMENTATION /DBUILD_LIBTYPE_SHARED src/raygui.c /LD /Feraygui.dll /link /LIBPATH ../raylib/build/raylib/Release/raylib.lib /subsystem:windows /machine:x64
mv src/raygui.h src/raygui.c
gcc -o raygui.so src/raygui.c -shared -fpic -DRAYGUI_IMPLEMENTATION -lraylib -lGL -lm -lpthread -ldl -lrt -lX11
mv src/raygui.c src/raygui.h
cp src/raygui.h src/raygui.c
brew install raylib
gcc -o raygui.dynlib src/raygui.c -shared -fpic -DRAYGUI_IMPLEMENTATION -framework OpenGL -lm -lpthread -ldl $(pkg-config --libs --cflags raylib)

license

raygui is licensed under an unmodified zlib/libpng license, which is an OSI-certified, BSD-like license that allows static linking with closed source software. Check LICENSE for further details.