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Unity-EasingAnimationCurve

EasingAnimationCurve is a simple and fast solution of converting Easing functions to UnityEngine.AnimationCurve.

It used fewer keyframes to approximate the easing functions rather than sampling points averagely as keyframes.

There are only 2 ~ 9 keyframes in a curve.

Preview

EaseInOutBounce: 9 keyframesEaseInExpo: 2 keyframes
EaseInOutCubic: 3 keyframesEaseInOutElastic: 9 keyframes

Show all comparaison of easing function(GREEN) and animation curve(RED):

AnimationCurve Presets

You can put the presets into your project without any scripts. See EasingFunctionPresets.unitypackage.

EaseElastic has an obvious error

Only Elastic series have larger errors with the original easing function. But it still works as elastic function with different spring arguments. So it works for me.

If you feel the error is too large, you can make precise points via CubicBezierFitter and replace the original bezier points in EasingAnimationCurve. You can open Example scene and get the usage of them from EasingAnimationCurveExample.cs.

Implementation

1. Easing Function -> Cubic Bezier

I used the data in this paper Easing Functions in the New Form Based on Bézier Curves by Dariusz Sawicki 2016 to convert them into cubic bezier.

And I found this thread with a solution to fitting cubic bezier by data points.

https://stackoverflow.com/questions/5525665/smoothing-a-hand-drawn-curve

It's very helpful to make other types of curve to Bezier curve by fitting. See CubicBezierFitter.cs

2. Cubic Bezier -> Animation Curve

See EasingAnimationCurve.cs: here

There are some helpful references:

Environment

Unity 2019.4.12f1 LTS