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Pooler

A Trivial, Fast, Thread-Safe Pooling Library for Common Lisp.

We need pools for items which have heavy cost of creation and which we can reuse. A typical use case is connection pools.

Pool item creation (as required) is automatic on fetch-from pool. Pool-item's are created and destroyed using user supplied funcitons. The pool has a idle timeout after which all the existing pool-item's are destroyed and new ones created (pool-init). The pool has a threshold number of items which it tries to maintain.

Licence : MIT

API

Structure POOL

NAME             : Is a text string identifying the POOL
QUEUE            : A queue to store the POOL-ITEMs
POOL-LOCK        : A lock we hold when we want to update the POOL
ITEM-MAKER       : A function which returns a POOL-ITEM.
ITEM-DESTROYER   : A function which sanely destroys a POOL-ITEM
CAPACITY         : The max number of POOL-ITEMs to store in the POOL
THRESHOLD        : The min number of POOL-ITEMs we should ideally keep in the POOL.
TIMEOUT          : The number of seconds of idleness after which the POOL will be re-init.
LAST-ACCESS      : The last access time for the POOL.
CURRENT-SIZE     : The current number of POOL-ITEMs in the POOL
TOTAL-USES       : Total number of times the POOL-ITEMs have been taken out of the POOL
TOTAL-CREATED    : Total number of new POOL-ITEMs created and added to the POOL
TOTAL-POOL-INITS : How many times the POOL was 'INIT'.

make-pool &key name max-capacity min-threshold pool-item-maker pool-item-destroyer

Makes and returns a new POOL.


grow-pool pool &optional grow-by

Creates and adds POOL-ITEMs to the pool. In case grow-by is not provided then it takes ( threshold pool ) as the value


fetch-from-aux pool

Fetches a POOL-ITEM from the POOL. Tell us if the pool has become old.


fetch-from pool &key (tries 3)

Is a wrapper around fetch-from-aux and will try tries number of times to fetch POOL-ITEM from POOL. In case POOL-ITEM is not returned then it grows the POOL and tries again.


return-to pool pool-item

Returns a POOL-ITEM to the POOL. In case the pool is at CAPACITY the POOL-ITEM will be sanely destroyed using the given function


pool-init pool

Sanely destroys all the POOL-ITEMS and then re-creates THRESHOLD number of POOL-ITEMS.


with-pool pool-item pool &body body

Executes the body where pool-item is fetched from the pool and available. Sanely returns pool-item to the pool on finish of body.

Examples

POOLER> (defvar *x* nil)
*X*
POOLER> (setf *x* (make-pool :name "Test Pool"))
#<POOL Test Pool Max:4 Current:0 >
POOLER> (fetch-from+ *x*)
SAMPLE-ITEM
POOLER> *x*
#<POOL Test Pool Max:4 Current:1 >
POOLER> (return-to *x* **)
2
POOLER> (with-pool (pool-item *x*) (print pool-item))
SAMPLE-ITEM
SAMPLE-ITEM
POOLER> *x*
#<POOL Test Pool Max:4 Current:2 >

Another

CL-USER> (pooler:make-pool :item-maker #'(lambda () (clsql:connect '("127.0.0.1" "quasidb" "quasi" "*****")
                                                                    :database-type :mysql
                                                                    :if-exists :new))
                           :item-destroyer #'(lambda (item) (clsql:disconnect :database item)))
#S(POOLER::POOL
  :NAME "Default Pool"
  :QUEUE #S(SB-CONCURRENCY:QUEUE
  :HEAD (SB-CONCURRENCY::.DUMMY.)
  :TAIL (SB-CONCURRENCY::.DUMMY.)
  :NAME NIL)
  :LOCK #<SB-THREAD:MUTEX "Pool Lock" (free)>
  :ITEM-MAKER #<FUNCTION (LAMBDA #) {1005C9BFAB}>
  :ITEM-DESTROYER #<FUNCTION (LAMBDA #) {1005CCAAAB}>
  :CAPACITY 40
  :THRESHOLD 2
  :TIMEOUT 300
  :LAST-ACCESS 0
  :CURRENT-SIZE 0
  :TOTAL-USES 0
  :TOTAL-CREATED 0
  :TOTAL-POOL-INITS 0)
CL-USER> (defvar *mysql-pool* *)
CL-USER> (pooler:fetch-from *mysql-pool*)
#<CLSQL-MYSQL:MYSQL-DATABASE 127.0.0.1/quasidb/quasi OPEN {1007571373}>
CL-USER> (pooler:return-to *mysql-pool* *)
2
CL-USER> (pooler:with-pool (db *mysql-pool*) (clsql:query "show tables;" :database db))
(("LOGIN_DATA"))
("Tables_in_quasidb")

Author

Abhijit Rao a.k.a quasi

quasi@quasilabs.in