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A decorator for caching properties in classes.

Why?

How to use it

Let's define a class with an expensive property. Every time you stay there the price goes up by $50!

class Monopoly:

    def __init__(self):
        self.boardwalk_price = 500

    @property
    def boardwalk(self):
        # In reality, this might represent a database call or time
        # intensive task like calling a third-party API.
        self.boardwalk_price += 50
        return self.boardwalk_price

Now run it:

>>> monopoly = Monopoly()
>>> monopoly.boardwalk
550
>>> monopoly.boardwalk
600

Let's convert the boardwalk property into a cached_property.

from cached_property import cached_property

class Monopoly(object):

    def __init__(self):
        self.boardwalk_price = 500

    @cached_property
    def boardwalk(self):
        # Again, this is a silly example. Don't worry about it, this is
        #   just an example for clarity.
        self.boardwalk_price += 50
        return self.boardwalk_price

Now when we run it the price stays at $550.

>>> monopoly = Monopoly()
>>> monopoly.boardwalk
550
>>> monopoly.boardwalk
550
>>> monopoly.boardwalk
550

Why doesn't the value of monopoly.boardwalk change? Because it's a cached property!

Invalidating the Cache

Results of cached functions can be invalidated by outside forces. Let's demonstrate how to force the cache to invalidate:

>>> monopoly = Monopoly()
>>> monopoly.boardwalk
550
>>> monopoly.boardwalk
550
>>> # invalidate the cache
>>> del monopoly.__dict__['boardwalk']
>>> # request the boardwalk property again
>>> monopoly.boardwalk
600
>>> monopoly.boardwalk
600

Working with Threads

What if a whole bunch of people want to stay at Boardwalk all at once? This means using threads, which unfortunately causes problems with the standard cached_property. In this case, switch to using the threaded_cached_property:

from cached_property import threaded_cached_property

class Monopoly:

    def __init__(self):
        self.boardwalk_price = 500

    @threaded_cached_property
    def boardwalk(self):
        """threaded_cached_property is really nice for when no one waits
            for other people to finish their turn and rudely start rolling
            dice and moving their pieces."""

        sleep(1)
        self.boardwalk_price += 50
        return self.boardwalk_price

Now use it:

>>> from threading import Thread
>>> from monopoly import Monopoly
>>> monopoly = Monopoly()
>>> threads = []
>>> for x in range(10):
>>>     thread = Thread(target=lambda: monopoly.boardwalk)
>>>     thread.start()
>>>     threads.append(thread)

>>> for thread in threads:
>>>     thread.join()

>>> self.assertEqual(m.boardwalk, 550)

Working with async/await

The cached property can be async, in which case you have to use await as usual to get the value. Because of the caching, the value is only computed once and then cached:

from cached_property import cached_property

class Monopoly:

    def __init__(self):
        self.boardwalk_price = 500

    @cached_property
    async def boardwalk(self):
        self.boardwalk_price += 50
        return self.boardwalk_price

Now use it:

>>> async def print_boardwalk():
...     monopoly = Monopoly()
...     print(await monopoly.boardwalk)
...     print(await monopoly.boardwalk)
...     print(await monopoly.boardwalk)
>>> import asyncio
>>> asyncio.get_event_loop().run_until_complete(print_boardwalk())
550
550
550

Note that this does not work with threading either, most asyncio objects are not thread-safe. And if you run separate event loops in each thread, the cached version will most likely have the wrong event loop. To summarize, either use cooperative multitasking (event loop) or threading, but not both at the same time.

Timing out the cache

Sometimes you want the price of things to reset after a time. Use the ttl versions of cached_property and threaded_cached_property.

import random
from cached_property import cached_property_with_ttl

class Monopoly(object):

    @cached_property_with_ttl(ttl=5) # cache invalidates after 5 seconds
    def dice(self):
        # I dare the reader to implement a game using this method of 'rolling dice'.
        return random.randint(2,12)

Now use it:

>>> monopoly = Monopoly()
>>> monopoly.dice
10
>>> monopoly.dice
10
>>> from time import sleep
>>> sleep(6) # Sleeps long enough to expire the cache
>>> monopoly.dice
3
>>> monopoly.dice
3

Note: The ttl tools do not reliably allow the clearing of the cache. This is why they are broken out into seperate tools. See https://github.com/pydanny/cached-property/issues/16.

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