Awesome
Pop Launcher
Modular IPC-based desktop launcher service, written in Rust. Desktop launchers may interface with this service via spawning the pop-launcher process and communicating to it via JSON IPC over the stdin and stdout pipes. The launcher service will also spawn plugins found in plugin directories on demand, based on the queries sent to the service.
Using IPC enables each plugin to isolate their data from other plugin processes and frontends that are interacting with them. If a plugin crashes, the launcher will continue functioning normally, gracefully cleaning up after the crashed process. Frontends and plugins may also be written in any language. The pop-launcher will do its part to schedule the execution of these plugins in parallel, on demand.
Installation
Requires the following dependencies:
And then must be used with a compatible pop-launcher frontend
just build-release # Build
just install # Install locally
If you are packaging, run just vendor
outside of your build chroot, then use just build-vendored
inside the build-chroot. Then you can specify a custom root directory and prefix.
# Outside build chroot
just vendor
# Inside build chroot
just build-vendored
sudo just rootdir=debian/tmp prefix=/usr install
Want to install specific plugins? Remove the plugins you don't want:
just plugins="calc desktop_entries files find pop_shell pulse recent scripts terminal web" install
Plugin Directories
- User-local plugins:
~/.local/share/pop-launcher/plugins/{plugin}/
- System-wide install for system administrators:
/etc/pop-launcher/plugins/{plugin}/
- Distribution packaging:
/usr/lib/pop-launcher/plugins/{plugin}/
Plugin Config
A plugin's metadata is defined pop-launcher/plugins/{plugin}/plugin.ron
.
(
name: "PluginName",
description: "Plugin Description: Example",
bin: (
path: "name-of-executable-in-plugin-folder",
),
icon: Name("icon-name-or-path"),
// Optional
query: (
// Optional -- if we should isolate this plugin when the regex matches
isolate: true,
// Optional -- Plugin which searches on empty queries
persistent: true,
// Optional -- avoid sorting results from this plugin
no_sort: true,
// Optional -- pattern that a query must have to be sent to plugin
regex: "pattern",
// Optional -- the launcher should keep a history for this plugin
history: true,
)
)
Script Directories
- User-local scripts:
~/.local/share/pop-launcher/scripts
- System-wide install for system administrators:
/etc/pop-launcher/scripts
- Distribution packaging:
/usr/lib/pop-launcher/scripts
Example script
<details> <pre> #!/bin/sh # # name: Connect to VPN # icon: network-vpn # description: Start VPN # keywords: vpn start connectnmcli connection up "vpn-name" </pre>
</details>Logging
Available for the launcher itself and all plugins, logging is implemented with the tracing crate. It has been pre-configured and re-exported as part of this crate. The standard info!, warn!, error!, and debug! macros can be used, after this use statement:
use pop_launcher_toolkit::plugin_trait::tracing::*;
Per-plugin, a log file will be created in this directory: ~/.local/state/
~/.local/state/pop-launcher.log
your-plugin.log
...
</details>
The log level of the launcher and all its plugins (official and community) can be changed per-user in the GNOME extension settings: Extensions > Pop Shell > Settings > Log Level
JSON IPC
Whether implementing a frontend or a plugin, the JSON codec used by pop-launcher is line-based. Every line will contain a single JSON message That will be serialized or decoded as a Request
, PluginResponse
, or Response
. These types can be referenced in docs.rs. IPC is based on standard input/output streams, so you should take care not to write logs to stdout.
Frontend JSON IPC
The frontend will send Request
s to the pop-launcher service through the stdin pipe. The stdout pipe will respond with Response
s. It is ideal to design your frontend to accept responses asynchronously. Sending Interrupt
or Search
will cancel any active searches being performed, if the plugins that are still actively searching support cancellation.
Plugin JSON IPC
Plugins will receive Request
s from pop-launcher through their stdin pipe. They should respond with PluginResponse
messages.
Request
If you are writing a frontend, you are sending these events to the pop-launcher stdin pipe. If you are writing a plugin, the plugin will be receiving these events from its stdin.
pub enum Request {
/// Activate on the selected item
Activate(Indice),
/// Activate a context item on an item.
ActivateContext { id: Indice, context: Indice },
/// Perform a tab completion from the selected item
Complete(Indice),
/// Request for any context options this result may have.
Context(Indice),
/// Request to end the service
Exit,
/// Requests to cancel any active searches
Interrupt,
/// Request to close the selected item
Quit(Indice),
/// Perform a search in our database
Search(String),
}
JSON Equivalent
{ "Activate": number }
{ "ActivateContext": { "id": number, "context": id }}
{ "Complete": number }
{ "Context": number }
"Exit"
"Interrupt"
{ "Quit": number }
{ "Search": string }
PluginResponse
If you are writing a plugin, you should send these events to your stdout.
pub enum PluginResponse {
/// Append a new search item to the launcher
Append(PluginSearchResult),
/// Clear all results in the launcher list
Clear,
/// Close the launcher
Close,
// Additional options for launching a certain item
Context {
id: Indice,
options: Vec<ContextOption>,
},
// Notifies that a .desktop entry should be launched by the frontend.
DesktopEntry {
path: PathBuf,
gpu_preference: GpuPreference,
},
/// Update the text in the launcher
Fill(String),
/// Indicates that a plugin is finished with its queries
Finished,
}
JSON Equivalent
{ "Append": PluginSearchResult }
,"Clear"
,"Close"
,{ "Context": { "id": number, "options": Array<ContextOption> }}
{ "DesktopEntry": { "path": string, "gpu_preference": GpuPreference }}
{ "Fill": string }
"Finished"
Where PluginSearchResult
is:
{
id: number,
name: string,
description: string,
keywords?: Array<string>,
icon?: IconSource,
exec?: string,
window?: [number, number],
}
ContextOption
is:
{
id: number,
name: string
}
GpuPreference
is:
"Default" | "NonDefault"
And IconSource
is either:
{ "Name": string }
, where the name is a system icon, or an icon referred to by path{ "Mime": string }
, where the mime is a mime essence string, to display file-based icons
Response
Those implementing frontends should listen for these events:
pub enum Response {
// An operation was performed and the frontend may choose to exit its process.
Close,
// Additional options for launching a certain item
Context {
id: Indice,
options: Vec<ContextOption>,
},
// Notifies that a .desktop entry should be launched by the frontend.
DesktopEntry {
path: PathBuf,
gpu_preference: GpuPreference,
},
// The frontend should clear its search results and display a new list
Update(Vec<SearchResult>),
// An item was selected that resulted in a need to autofill the launcher
Fill(String),
}
JSON Equivalent
"Close"
{ "DesktopEntry": string }
{ "Update": Array<SearchResult>}
{ "Fill": string }
Where SearchResult
is:
{
id: number,
name: string,
description: string,
icon?: IconSource,
category_icon?: IconSource,
window?: [number, number]
}