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build tests License: MIT Track on https://trello.com/b/05omR9Mj/igneous Discord

Check out the live WebGL/WebAssembly Samples!

Supported Platforms

Features

Usage

Media

<img src="https://github.com/polymonster/polymonster.github.io/blob/da8757c5d9e8a142f0f4ef4a83c486109467e7c1/images/pmtech/gifs/dr_scientist.gif" width="100%" /> <sup>Dr. Scientist. - an example game with root motion animation and kinematic physics character controller</sup> <img src="https://github.com/polymonster/polymonster.github.io/raw/master/assets/gifs/gi_demo.gif" width="100%" /> <sup>Global Illumination + Temporal Anti-Aliasing.</sup> <img src="https://github.com/polymonster/polymonster.github.io/raw/master/assets/gifs/area-lights.gif" width="100%" /> <sup>Area Lights.</sup> <img src="https://github.com/polymonster/polymonster.github.io/raw/master/assets/gifs/sss.gif" width="100%" /> <sup>Subsurface Scattering.</sup> <img src="https://github.com/polymonster/polymonster.github.io/raw/master/assets/gifs/sdf-shadow.gif" width="100%" /> <sup>Signed Distance Field Shadows.</sup> Renderer <sup>Scriptable Renderer. 100 Lights using Forward, Deferred or Z-Prepass.</sup> Post Processing <sup>Scriptable Post-Processing. Ray Marched Menger Sponges, Depth of Field, Bloom.</sup> <img src="https://github.com/polymonster/polymonster.github.io/raw/master/assets/gifs/stencil-shadows.gif" width="100%" /> <sup>Stencil Shadow Volumes.</sup> <img src="https://github.com/polymonster/polymonster.github.io/raw/master/assets/gifs/tourus.gif" width="100%" /> <sup>64k Data-Oriented Entities, Multiple Shadow Maps, Texture Arrays.</sup> Vertex Stream Out <sup>Vertex Stream Out, Instanced Skinning, PBR, Oren Nayar, Cook Torrence.</sup> <img src="https://github.com/polymonster/polymonster.github.io/raw/master/assets/gifs/shadow-maps.gif" width="100%"/> <sup>Directional, spot and point light shadows.</sup>