Home

Awesome

License MIT

Beast Console

screen

Recently updated to remove any trace of UGUI. Now its pure IMGUI, with no additional clutter.

This project is possible because of the effort of amazing people at Cranium Software this project is based of SmartConsole https://github.com/CraniumSoftware/SmartConsole

BeastConsole is evolution (hopefully) of SmartConsole,

Console

Usage

setup: Drop Console prefab in scene, change parameters to your liking.

Attributes:

Console uses reflection to find attributes, to speed up the whole process we should mark any class that has uses console attributes with [ConsoleParse] attribute.


[ConsoleParse]
public class AttributeTest : MonoBehaviour {

    [ConsoleVariable("testvar", "")]
    public float TestVariable = 5f;

    [ConsoleVariable("testproperty", "")]
    public bool TestPropertyVariable
    {
        set {
            Console.WriteLine("testproperty was set to: " + value);
        }
    }


    [ConsoleCommand("testMethod", "")]
	void TestMethod() {
        BeastConsole.Console.WriteLine("test method works");
    }

    [ConsoleCommand("testMethodWithParams", "")]
    public void TestMethodWithParams(float param1) {
        BeastConsole.Console.WriteLine("works :" + param1.ToString());

    }

    [ConsoleCommand("testMethodWith2Params", "")]
    public void TestMethodWith2Params(float param1, int param2) {
        BeastConsole.Console.WriteLine("works :" + (param1+ param2).ToString());

    }
}


Manual:


public float Volume = 1f;
Console.RegisterVariable<float>("Volume", "", x => Volume = x, this);

Console.RegisterCommand("MoveUp", "", this, MoveUp);
   
private void MoveUp(string[] val) {
   transform.position += new Vector3(0, System.Convert.ToSingle(val[1]) , 0);
}

Manual method requires you to unregister commands and variables when done with an object.

See Example folder for more examples.