Home

Awesome

Project Description

ZeroBrane Studio is a lightweight cross-platform Lua IDE with code completion, syntax highlighting, remote debugger, code analyzer, live coding, and debugging support for various Lua engines (Lua 5.1, Lua 5.2, Lua 5.3, Lua 5.4, LuaJIT, LÖVE, Moai, Gideros, Corona, Marmalade Quick, Cocos2d-x, OpenResty/Nginx, Torch7, Redis, GSL-shell, Adobe Lightroom, Lapis, Moonscript, and others).

ZeroBrane Studio debugger screenshot

Features

Documentation

Installation

The IDE can be installed into and run from any directory. There are three options to install it:

No compilation is needed for any of the installation options, although the scripts to compile required libraries for all supported platforms are available in the build/ directory.

See the installation section in the documentation for further details and uninstallation instructions.

Usage

The IDE can be launched by using the zbstudio command with slight variations depending on whether a packaged installation or a repository copy is used:

The general command for launching is the following: zbstudio [option] [<project directory>] [<filename>...].

All configuration changes applied from the command line are only effective for the current session.

If you are loading a file, you can also set the cursor on a specific line or at a specific position by using filename:<line> and filename:p<pos> syntax (0.71+).

In all cases only one instance of the IDE will be allowed to launch by default: if one instance is already running, the other one won't launch, but the directory and file parameters passed to the second instance will trigger opening of that directory and file(s) in the already started instance.

Contributing

See CONTRIBUTING.

Author

ZeroBrane Studio and MobDebug

ZeroBrane LLC: Paul Kulchenko (paul@zerobrane.com)

Estrela Editor

Luxinia Dev: Christoph Kubisch (crazybutcher@luxinia.de)

Where is Estrela?

The Estrela project that this IDE is based on has been merged into ZeroBrane Studio. If you have used Estrela for graphics shader authoring, you can use this GraphicsCodePack to get access to all API files, specifications and tools.

License

See LICENSE.