Awesome
Geometry Library for Elixir
A Geometry library for Elixir that calculates spatial relationships between two geometries. Geometries can be of any of the following types:
- Point
- LineString
- Polygon
- MultiPoint
- MultiLineString
- MultiPolygon
Installation
defp deps do
[{:topo, "~> 1.0"}]
end
Usage
The Topo
module provides functions for determining the relationship between
two geometries. Each function returns a boolean and accepts any combination of
Point, LineString, Polygon, MultiPoint, MultiLineString, or MultiPolygon.
intersects?
- Geometries A and B share at least one point in common.disjoint?
- Disjoint geometries share no points in common. This is the direct opposite of theintersects?
result.contains?
- All points of geometry B lie within A. See section below on [Contains].within?
- This is the direct inverse ofcontains?
. All points of geometry A lie within geometry B.equals?
- Geometries A and B are equivalent and cover the exact same set of points. By definition, A and B are equal if A contains B and B contains A. Equality does not necessarily mean that the geometries are of the same type. A Point A is equal to a MultiPoint that contains only the same Point A.
Each of these functions can be passed any two Geometries in either a Map with a
:type
and :coordinates
keys or as a struct generated via the Geo library. Coordinates are represented as atoms {x, y}
and multiple coordinates as Lists.
a = %{type: "Polygon", coordinates: [[{2, 2}, {20, 2}, {11, 11}, {2, 2}]]}
b = %Geo.Polygon{coordinates: [[{2, 2}, {20, 2}, {11, 11}, {2, 2}]]}
Topo.equals? a, b # => true
Instead of a Point geometry, just a single coordinate can be used.
a = %{type: "Polygon", coordinates: [[{2, 2}, {20, 2}, {11, 11}, {2, 2}]]}
Topo.intersects? a, {4, 6} # => true
The Topo
library's functions will automatically attempt to "clean" geometries
passed to them:
- Linear Rings (including Polygons) will be reordered to a counter-clockwise direction.
- Polygon's Linear Rings will automatically be closed if the first point is not repeated as the last point.
- Points that are equal or collinear with surrounding points are removed from LineStrings or Polygons.
A note on contains?
There are a few non-obvious special cases that are worth mentioning:
- A Polygon does not contain its own boundary. Specifically a LineString that is the exact same as a Polygon's exterior Linear ring is not contained within a that Polygon.
a = %Geo.Polygon{coordinates: [[{2, 2}, {20, 2}, {11, 11}, {2, 2}]]}
b = %Geo.LineString{coordinates: [{2, 2}, {20, 2}, {11, 11}, {2, 2}]}
Topo.contains? a, b # => false
Topo.intersects? a, b # => true
- A LineString does not contain it's own first and last point (unless those points are the same, as in a LinearRing)
a = %Geo.LineString{coordinates: [{1, 3}, {2, -1}, {0, -1}]}
b = %Geo.LineString{coordinates: [{1, 3}, {2, -1}, {0, -1}, {1, 3}]}
Topo.contains? a, {1, 3} # => false
Topo.intersects? a, {1, 3} # => true
Topo.contains? b, {1, 3} # => true
Float Precision Issues
It is possible that floating point math imprecision can cause incorrect results for certain inputs. This is often encountered during the line segment comparison (see LineStringPolygonTest for an example). By default, Topo
is strict on intersection math; however, if you with to allow a less strict requirement for line segment intersection, you can set an :epsilon
value at compile time, which will be passed to the SegSeg library (see here for a more detailed explanation).
In your application's config file add
config :topo, epsilon: true
Topo uses the Application.config_env/3
function to avoid querying the value on each computation, so you may have to clean and recompile the dependencies of your application after changing. The default value is false
will will apply strict comparison to the resulting floating point numbers used in calculating line segment relationships.
Tests
> mix test