Awesome
desktop-dep-build
This repository builds external dependencies for use in PIA Desktop. The dependencies are then checked into the PIA Desktop repository, under deps/ (or brands/pia for the few dependencies that are brand-specific).
Since this repository uses submodules, make sure to include --recursive
when cloning it. If you forgot, git submodule update --init --recursive
will initialize the submodules.
Windows
On Windows, some components build natively using MSVC, while other components build in a MinGW environment. The Windows build is divided into two parts.
:point_right: Important: Notes on cloning this repo:
- Clone with MinGW's git if you plan on building MinGW components. (Line endings are handled differently.)
- Native components can usually be built from a MinGW clone too, but if you encounter any issues, make a second clone with Git for Windows for native components.
- Put this repo as close to the filesystem root as possible, such as
C:\wkspc\desktop-dep-build\
. Some Qt file paths exceed 200 characters and can easily run into file path length limits of Windows or MSVC.
- If you get errors from 7z.exe or cl.exe indicating that files can't be opened, this is usually the cause.
MinGW-built components
This includes all dependencies not specifically listed below.
- Install MSYS2 from https://www.msys2.org - follow the instructions on that page
- Install dependencies
- You do need to install git in MSYS2, even if you have Git for Windows; it is needed for the submodules.
- You do not need libunbound as listed in the hnsd readme, it's built from source.
- All builds:
pacman -S base-devel patch git mingw-w64-x86_64-git-lfs
- x86_64 builds:
pacman -S mingw-w64-x86_64-toolchain mingw-w64-x86_64-crt-git
- x86 builds:
pacman -S mingw-w64-i686-toolchain mingw-w64-i686-crt-git
- If prompted by pacman for group members, accept defaults (all members in group)
- Set up Git LFS before cloning this repo:
git lfs install
- Make sure you are building from a copy of
desktop-dep-build
cloned by MSYS2. (Git for Windows handles line endings differently and will cause issues.)
To build:
./build-posix.sh
Build once from the MinGW 64-bit shell to produce 64-bit artifacts, and once from the MinGW 32-bit shell to produce 32-bit artifacts.
WireGuard
:point_right: Needs to be updated for latest WinTUN updates
This includes the WireGuard service and WinTUN driver package.
You will need:
- Visual Studio 2019 (any version - build tools is sufficient)
- Windows SDK 10.0.17763.0 - OpenVPN is currently configured for this specific version of the SDK
- If building on arm64, also get the arm64 compiler, ATL, and MFC from "Individual components"
- For WinTUN:
- the brand file used to build PIA (the WinTUN artifact is brand-specific)
- a SHA256 code-signing certificate (to sign the WinTUN driver package, does not need to be an EV cert)
- signtool.exe (scripts will find it from the Windows SDK by default)
To build:
> set PIA_SIGN_SHA256_CERT=<cert_thumbprint>
> build-windows.bat <...path...>\pia_desktop pia
The pia_desktop
repo and brand code (pia
in the example) are used to find the brand JSON file.
This produces artifacts for all supported Windows architectures.
macOS
Build environment
You will need:
- macOS Big Sur or later host
- Latest version of Xcode (Command-line tools may work but have not been tested)
- Homebrew (https://brew.sh)
- Homebrew packages:
automake autoconf libtool pv llvm pkg-config
Note that Qt is very sensitive to libraries present on the host, it is recommended not to install any other homebrew packages other than the ones specifically needed. (Specifically, many homebrew packages indirectly install libxcb on macOS, which can cause some Qt modules to pick up a dependency on libxcb, even if -no-xcb is passed to Qt's configure script.)
:point_right: Note: Building Qt may take a long time and is best done with at least ~4 CPU cores, ~8 GB RAM, and at least 40 GB free disk space. Use ./build-posix.sh --skip qt
to skip Qt and only build the other dependencies.
Architectures
Build all dependecies by running the ./build-posix.sh
script in the root directory of the project.
To build universal artifacts, including universal Qt:
- Build once from an x86_64 host
- Build once from an arm64 host
- Copy out/macos_<arch> to the same machine (i.e. copy out/macos_x86_64 to the arm64 host or vice versa)
- Run
./merge-macos-universal.sh
to merge the artifacts
The combined artifacts are placed in out/macos_universal. Cross builds are not supported, each build must be performed natively.
Do not run the ./components/*library*/build-posix.sh
scripts.
Run ./build-posix.sh --build openssl
to build only one library
Run ./build-posix.sh --skip qt
to build all but one library
Linux
Build environment
This build has been tested on:
- Debian Stretch / Buster
- Raspberry Pi OS
- Armbian Focal
Builds are done natively on x86_64, arm64, and armhf, cross builds are not implemented.
:point_right: Note: Building Qt may take a long time and is best done with at least ~4 CPU cores, ~8 GB RAM, and at least 40 GB free disk space. Use ./build-posix.sh --skip qt
to skip Qt and only build the other dependencies. When building Qt, read the notes below. Make sure your machine has sufficient resources and can handle high CPU load for several hours, especially for embedded ARM devices (use a fan/heatsink).
Chroot build
For best compatibility, build in a Debian Stretch chroot configured with the setup script in pia_desktop. The script installs all dependencies needed for the dependency builds in the chroot. Install schroot
and debootstrap
prior to running the script.
# set up native chroot using script from pia_desktop repo:
$ <path>/pia-foss/desktop/scripts/chroot/setup.sh # use --help to see options, will prompt if additional bind mounts are required, etc.
# enter the chroot:
$ <path>/pia-foss/desktop/scripts/chroot/enter.sh
# navigate to desktop-dep-build inside the chroot, and build:
$ ./build-posix.sh
Host build
You will need the following build dependencies (see individual component READMEs for details):
build-essential curl pv bison git automake libtool libmnl-dev python2 libclang-dev libssl-dev libxkbcommon-x11-dev libxi-dev libxrender-dev libxext-dev libx11-dev libx11-xcb-dev libfontconfig1-dev libfreetype6-dev libsm-dev libice-dev libglib2.0-dev libpq-dev libatspi2.0-dev libglvnd-dev
Notes:
- bison - needed by OpenSSL
- libmnl-dev - needed by WireGuard
- python2 - needed by mbedTLS for Shadowsocks, called
python
on Debian Stretch - libglvnd-dev - called
libgl-dev
on Debian Stretch
Build with:
./build-posix.sh
Artifacts are produced in out/artifacts
.
Building Qt
Building Qt is resource intensive and can take a long time:
Machine | Approximate build time |
---|---|
Intel Core i9 (8 core VM, 8 GB RAM + swap) | ~1-2 hours |
Raspberry Pi 4 (4 cores, 8 GB RAM) | ~6-8 hours |
RockPro64 (6 cores, 4 GB RAM + swap) | ~6-8 hours |
The Qt build will generate high CPU load for the duration of the build. Be sure your system is properly cooled and can handle that (usually not a problem on desktops/laptops, but can be a problem on embedded ARM devices - make sure you have a fan/heatsink).
Be sure you have sufficient RAM; at least ~1 GB per CPU thread, ~2 GB per thread is preferred. Keep in mind swap may not be available on embedded ARM devices; you may need swap to get through some large link steps. (Use a device that can handle swap like a hard disk or SSD, don't put swap on SD/eMMC as it may wear out the card quickly.)
Building Qt requires roughly 40 GB of free disk space (can vary considerably). The build script will abort if there isn't enough disk space to avoid filling up the disk.
Submodules and patches
Most of the component sources are referenced using Git submodules, and PIA-specific changes are stored as patch files. For example, OpenVPN is in components/openvpn24/openvpn
, and PIA patches are in components/openvpn24/patch-openvpn
. In some cases, PIA has platform-specific patches, such as components/openvpn24/patch-openvpn-build-windows
(patches used on Windows only for openvpn-build
).
This format makes updating the upstream dependencies simple, and makes it easier to keep track of the PIA changes (so we don't lose anything on updates, and so we can see what changes we need to specifically test). It's also possible to review changes to the patches, which is more difficult to do if the patches were committed directly onto the submodule repositories.
Working on module patches
The workflow for working on the patches themselves is somewhat more involved than normal changes, but should not cause too much pain once you get the hang of it.
For simple changes, feel free to edit the patches manually (make sure to adjust line counts). For more complex changes, you can turn the patches into Git commits on the submodule, edit the submodule normally, then regenerate patches.
In the procedure below, do everything from the submodule directory (and in bash on Windows); except for the full build in step 5, which is done from the component directory (where the build script is).
- Create a work branch in the submodule
git checkout -B my-work-branch
(create a new branch on current HEAD, name doesn't matter because you won't push it)
- Apply patches
git am ../patch-openvpn/*.patch
- Delete patches
- Delete these so the build process won't apply them again (you'll regenerate them later)
rm ../patch-openvpn/*.patch
- Make changes and commit to submodule
- Commit author & message matter; these will go into the patch files
- You can make any changes you want, including rewriting/squashing/amending the commits generated from the patches
- Test build
- From the component directory, run the appropriate build script to build that component
- Repeat 4+5 as many times as you need to
- Regenerate patches
git format-patch -o ../patch-openvpn/ v2.4.9
, wherev2.4.9
is the original commit that this submodule was on
- Revert submodule to original commit
git checkout v2.4.9
(or whatever version that submodule was on)
You can now check in your changes to the patches (and/or build-pia.bat, etc.)
The submodule itself should not show any changes in the submodule repo's git status
, since it's on the same commit that it was on initially.
Updating a submodule to a new version
cd
into the submodulegit fetch
and andgit checkout <new_version>
cd
back to the component directory- Test build to make sure the patches still apply
- If they don't update and regenerate them using the procedure above; resolve merge conflicts as necessary.
- Commit the patch updates and submodule update together (since they probably depend on each other).
- The submodule should show a change to the new commit; commit this to
desktop-dep-build