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A set of engine modifications for the classic game Fallout 2 in the form of a DLL, which modifies executable in memory without changing anything in EXE file itself.

Engine modifications include:

Original author: Timeslip

Original description: A set of engine modifications for the classic game Fallout 2 by Interplay. Includes fixes for bugs in the original engine, allows Fallout to run correctly on modern operating systems, and adds additional features for modders.

Installation

Uninstallation

Delete ddraw.dll, ddraw.ini, and sfall.dat from your Fallout directory, and delete sfall-mods.ini from the mods folder.

Usage

This mod is configured via the ddraw.ini and sfall-mods.ini files, which can be opened with any text editor. Details of every configerable option are included in those files. Where a comment refers to a DX scancode, the complete list of codes can be found at the link below:
https://kippykip.com/b3ddocs/commands/scancodes.htm

In a default installation using an unmodified copy of ddraw.ini, the middle mouse button will be set to switch between weapons and the mouse wheel will be set to scroll through any menus that respond to the up/down arrow keys. Holding Ctrl and hitting numpad keys 0 to 6 (with Num Lock off) will adjust the game speed. Holding left Ctrl will let you move items between inventory lists by simply clicking on them. Pressing left Shift will highlight items on the ground, and holding the key will let you move an entire stack of items at once. The script extender and any engine fixes are also enabled. Most of the options that change gameplay in some way not originally intended by the developers are disabled.

For Wine users:
You need to set DLL overrides for ddraw.dll to "native, builtin" in winecfg or use WINEDLLOVERRIDES="ddraw=n,b" to run Fallout from the command line. If you want to play alternative sound files, you'll also need to install GStreamer Good 32-bit plugins.

Build Instructions

Prerequisites:

Steps:

  1. Set up a postbuild.cmd using the template from the repo.
  2. Open the solution file and build with the ReleaseXP configuration (this is the one used for sfall releases).
  3. If everything is set up correctly, you should have a new sfall ddraw.dll in your Fallout 2 directory.

Additional info