Awesome
🫠EVM Glue
EVM Glue ("Glue") is an EVM assembler written in Rust. Glue gives you a simple API that allows you to insert opcodes, raw bytes, or so-called "references" (e.g. jump destinations) and assembles it into EVM bytecode.
Features
- ✅ Base Assembly Building Blocks
- ✅ Opcodes
- ✅ Raw Bytecode
- ✅ Marks & References (e.g. for jump destinations, code sections)
- ✅ Assembly Optimizations
- ✅ Reference push/literal size reduction (e.g. reduce
PUSH2 0x0017
=>PUSH1 0x17
for references)
- ✅ Reference push/literal size reduction (e.g. reduce
Other TODOs:
- Add tests
- Add more tests
- Simple parser / frontend
Quickstart, A full example:
use evm_glue::assembler::assemble_minimized;
use evm_glue::assembly::Asm;
use evm_glue::data;
use evm_glue::opcodes::Opcode::*;
use evm_glue::utils::MarkTracker;
use hex_literal::hex as hx;
use Asm::*;
fn main() {
let mut runtime_marks = MarkTracker::default();
let empty_revert = runtime_marks.next_mark();
let mut runtime = vec![
// Load x, y
Op(PUSH0),
Op(CALLDATALOAD), // x
Op(PUSH1(hx!("20"))),
Op(CALLDATALOAD), // x, y
// Add and check for overflow
Op(DUP2), // x, y, x
Op(ADD), // x, r
Op(DUP1), // x, r, r
Op(SWAP2), // r, r, x
Op(GT), // r, x > r
Asm::mref(empty_revert), // r, x > r, l
Op(JUMPI), // r
// Return result.
Op(MSIZE),
Op(MSTORE),
Op(MSIZE),
Op(PUSH0),
Op(RETURN),
// Revert
Mark(empty_revert),
Op(JUMPDEST),
Op(PUSH0),
Op(PUSH0),
Op(REVERT),
];
let (_, runtime_bytecode) = assemble_minimized(&runtime, true).unwrap();
let mut deploy_marks = MarkTracker::default();
let runtime_start = deploy_marks.next_mark();
let runtime_end = deploy_marks.next_mark();
let mut deploy = vec![
// Constructor
Asm::delta_ref(runtime_start, runtime_end), // rt_size
Op(DUP1), // rt_size, rt_size
Asm::mref(runtime_start), // rt_size, rt_size, rt_start
Op(RETURNDATASIZE), // rt_size, rt_size, rt_start, 0
Op(CODECOPY), // rt_size
Op(RETURNDATASIZE), // rt_size, 0
Op(RETURN), // -- end
// Runtime body
Mark(runtime_start),
Data(runtime_bytecode.clone()),
Mark(runtime_end),
];
let (_, deploy_bytecode) = assemble_minimized(&deploy, true).unwrap();
println!("runtime bytecode: {}", hex::encode(runtime_bytecode));
println!("deploy bytecode: {}", hex::encode(deploy_bytecode));
}
API
The overarching API is that you create a list of assembly blocks (Vec<Asm>
) and feed it into
assembler::assemble_minimized
that then turns it into one long string of bytecode. Blocks and their
types are found under evm_glue::assembly
.
Assembling (assembler::assemble_minimized
)
The assemble_minimized
function is the main entry point for assembling a string of assembly blocks.
It takes two arguments:
asm: &mut Vec<Asm>
: This is the array containing all the assemblyallow_push0: bool
: A boolean flag indicating whether you want to allow generatedPUSHx 0
opcodes to becomePUSH0
. Note this will not affect any explicitly defined pushes. Values likeAsm::Op(Opcode:PUSH3([0, 0, 0]))
will remain untouched.
[!INFO] If you want a slightly simpler & marginally faster compilation process you can use
assemble_maximized
which will use the same maximal size for all references.
Op
Op "blocks" indicate individual opcodes. For PUSH1-PUSH32 operations this already includes their immediate push value e.g.:
use evm_glue::assembly::Asm::*;
use evm_glue::opcodes::Opcode::*;
// `hex_literal` is a recommended helper library
use hex_literal::hex;
let asm = vec![
Op(PUSH1(hex!("20"))),
Op(CALLDATALOAD),
Op(DUP2),
Op(PUSH5(hex!("0000138302"))),
];
Marks & References
Probably one of the most useful features of the assembler are its marks and references, these allow you to easily construct jump labels, tables and code returns.
Marks
Marks generate 0 bytecode and are simply an indicator for the assembler. They consist of a simple
usize
"mark id" (referenced as mid
in the code):
use evm_glue::assembly::Asm::*;
let asm = vec![
Mark(3)
];
[!IMPORTANT]
If you're manually allocating mark IDs ensure that they start at 0 and stay in a concise range. This is for performance reasons as a simpleVec
is used under the hood as the mark => offset map.
MarkTracker
helper
The MarkTracker
is a simple helper struct that allows you to easily allocate mark IDs without
worrying about duplicates:
use evm_glue::utils::MarkTracker;
use evm_glue::assembly::Asm::*;
let mut mt = MarkTracker::default();
let label1 = mt.next_mark(); // 0
let empty_revert = mt.next_mark(); // 1
let asm = vec![
Mark(label1),
// ...
Mark(empty_revert),
// ...
];
[!WARNING]
Marks must be unique, marks with duplicate Mark IDs will result in an error.
Mark References
References are objects that allow for the insertion of mark offsets into the final bytecode at compile time. This can be used to push jump labels to the stack or reference tables. There are 2 types of references:
Direct
references: a single mark directly and insert their bytecode offset at compile timeDelta
references: the offset between astart
andend
mark
Beyond that marks are also differentiated by their representation type. References can either be
Pushed
meaning they'll generate an actual PUSH1-PUSH32
opcode together with the reference value
at compile time or Literal
meaning they'll be inserted into the bytecode standalone. The former is
useful for jump labels, code and data offsets while the later is useful for constructing e.g. jump
tables.
These also have helpers:
use evm_glue::{assembly::Asm, utils::MarkTracker};
let mut deploy_marks = MarkTracker::default();
let runtime_start = deploy_marks.next_mark();
let runtime_end = deploy_marks.next_mark();
let asm = vec![
Asm::delta_ref(runtime_start, runtime_end), // Pushed delta reference
// ...,
Asm::mref(runtime_start), // Pushed direct reference
// ...,
Asm::Mark(runtime_start),
];
Literal helpers are Asm::mref_literal
and Asm::delta_ref_literal
respectively.
Data
Data blocks are just continuous sequences of bytecode to be directly inserted into the final output. This can be other compiled contracts, metadata or even lookup tables.
To insert a byte stream (Vec<u8>
) as data you can use the Asm::Data
enum member:
use evm_glue::assembly::Asm::*;
let runtime_bytecode: Vec<u8> = vec![0x00];
let asm = vec![
Data(runtime_bytecode.clone())
];
data!
macro
You can use the evm_glue::data
macro to directly specify a hex literal as data:
use evm_glue::{data, assembly::Asm};
let asm = vec![
data!("0283")
];