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Unity AutoBundles

Extension to Unity Engine's Addressables for making it easier to distribute large projects and keep mobile download size small.

How does it work?

You just arrange all your assets in a folder called AutoBundles:

AutoBundles

Addressables are automatically created for everything in this folder, each single item as its own Addressable.

AutoBundles

Workflow

Why?

How To Use It:

Simply open the AutoBundles Analyze Rule:

AutoBundles

Then press Fix Selected Rules, and the Addressables are updated to mirror the AutoBundles folder structure. Only groups starting with "(Auto)" are synced, and tagging of individual assets is preserved.

Downsides

How To Install

Contributing

If others find this useful, maybe we can work together on designing the script better.

Cheers,

Per Holmes

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