Awesome
Quick link to TODO project
Extract shaders from AssetBundle, fix them up to support Single Pass Stereo Instancing, patch the fixed shaders back into the original bundle. Voila.
- Build HLSLcc, use CMake to generate a solution or something.
- Set hardcoded paths in FixShader/Program.cs
- Run FixShader with Visual Studio
Requirements:
- Unity 2017 installation
- Unity 2018 installation
- Unity 2019 installation
- CMake