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Runtypes

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Safely bring untyped data into the fold.

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Runtypes allow you to take values about which you have no assurances and check that they conform to some type A. This is done by means of composable type validators of primitives, literals, arrays, tuples, objects, unions, intersections and more.

Installation

npm install --save runtypes

Example

Suppose you have objects which represent asteroids, planets, ships and crew members. In TypeScript, you might write their types like so:

type Vector = [number, number, number]

type Asteroid = {
	type: "asteroid"
	location: Vector
	mass: number
}

type Planet = {
	type: "planet"
	location: Vector
	mass: number
	population: number
	habitable: boolean
}

type Rank = "captain" | "first mate" | "officer" | "ensign"

type CrewMember = {
	name: string
	age: number
	rank: Rank
	home: Planet
}

type Ship = {
	type: "ship"
	location: Vector
	mass: number
	name: string
	crew: CrewMember[]
}

type SpaceObject = Asteroid | Planet | Ship

If the objects which are supposed to have these shapes are loaded from some external source, perhaps a JSON file, we need to validate that the objects conform to their specifications. We do so by building corresponding Runtypes in a very straightforward manner:

import { Boolean, Number, String, Literal, Array, Tuple, Object, Union } from "runtypes"

const Vector = Tuple(Number, Number, Number)

const Asteroid = Object({
	type: Literal("asteroid"),
	location: Vector,
	mass: Number,
})

const Planet = Object({
	type: Literal("planet"),
	location: Vector,
	mass: Number,
	population: Number,
	habitable: Boolean,
})

const Rank = Union(Literal("captain"), Literal("first mate"), Literal("officer"), Literal("ensign"))

const CrewMember = Object({
	name: String,
	age: Number,
	rank: Rank,
	home: Planet,
})

const Ship = Object({
	type: Literal("ship"),
	location: Vector,
	mass: Number,
	name: String,
	crew: Array(CrewMember),
})

const SpaceObject = Union(Asteroid, Planet, Ship)

(See the examples directory for an expanded version of this.)

Now if we are given a putative SpaceObject we can validate it like so:

// spaceObject: SpaceObject
const spaceObject = SpaceObject.check(obj)

If the object doesn't conform to the type specification, check will throw an exception.

Error information

When it fails to validate, your runtype emits a ValidationError object that contains detailed information that describes what's the problem. Following properties are available in the object:

If you want to inform your users about the validation error, it's strongly discouraged to rely on the format of message property in your code, as it may change across minor versions for readability thoughts. Instead of parsing message, you should use code and/or details property to programmatically inspect the validation error, and handle other stuff such as i18n.

Static type inference

In TypeScript, the inferred type of Asteroid in the above example is

Runtype<{
	type: "asteroid"
	location: [number, number, number]
	mass: number
}>

That is, it's a Runtype<Asteroid>, and you could annotate it as such. But we don't really have to define the Asteroid type in TypeScript at all now, because the inferred type is correct. Defining each of your types twice, once at the type level and then again at the value level, is a pain and not very DRY. Fortunately you can define a static Asteroid type which is an alias to the Runtype-derived type like so:

import { Static } from "runtypes"

type Asteroid = Static<typeof Asteroid>

which achieves the same result as

type Asteroid = {
	type: "asteroid"
	location: [number, number, number]
	mass: number
}

Type guards

In addition to providing a check method, runtypes can be used as type guards:

function disembark(obj: {}) {
	if (SpaceObject.guard(obj)) {
		// obj: SpaceObject
		if (obj.type === "ship") {
			// obj: Ship
			obj.crew = []
		}
	}
}

Pattern matching

The Union runtype offers the ability to do type-safe, exhaustive case analysis across its variants using the match method:

const isHabitable = SpaceObject.match(
	asteroid => false,
	planet => planet.habitable,
	ship => true,
)

if (isHabitable(spaceObject)) {
	// ...
}

There's also a top-level match function which allows testing an ad-hoc sequence of runtypes. You should use it along with when helper function to enable type inference of the parameters of the case functions:

const makeANumber = match(
	when(Number, n => n * 3),
	when(Boolean, b => (b ? 1 : 0)),
	when(String, s => s.length),
)

makeANumber(9) // = 27

To allow the function to be applied to anything and then handle match failures, simply use an Unknown case at the end:

const makeANumber = match(
	when(Number, n => n * 3),
	when(Boolean, b => (b ? 1 : 0)),
	when(String, s => s.length),
	when(Unknown, () => 42),
)

Constraint checking

Beyond mere type checking, we can add arbitrary runtime constraints to a Runtype:

const Positive = Number.withConstraint(n => n > 0)

Positive.check(-3) // Throws error: Failed constraint check

You can provide more descriptive error messages for failed constraints by returning a string instead of false:

const Positive = Number.withConstraint(n => n > 0 || `${n} is not positive`)

Positive.check(-3) // Throws error: -3 is not positive

You can set a custom name for your runtype, which will be used in default error messages and reflection, by using the name prop on the optional options parameter:

const C = Number.withConstraint(n => n > 0, { name: "PositiveNumber" })

To change the type, there are two ways to do it: passing a type guard function to a new Runtype.withGuard() method, or using the familiar Runtype.withConstraint() method. (Both methods also accept an options parameter to optionally set the name.)

Using a type guard function is the easiest option to change the static type, because TS will infer the desired type from the return type of the guard function.

// use Buffer.isBuffer, which is typed as: isBuffer(obj: any): obj is Buffer;
const B = Unknown.withGuard(Buffer.isBuffer)
type T = Static<typeof B> // T is Buffer

However, if you want to return a custom error message from your constraint function, you can't do this with a type guard because these functions can only return boolean values. Instead, you can roll your own constraint function and use the withConstraint<T>() method. Remember to specify the type parameter for the Constraint because it can't be inferred from your check function!

const check = (o: unknown) => Buffer.isBuffer(o) || "Dude, not a Buffer!"
const B = Unknown.withConstraint<Buffer>(check)
type T = Static<typeof B> // T will have type of `Buffer`

One important choice when changing Constraint static types is choosing the correct underlying type. The implementation of Constraint will validate the underlying type before running your constraint function. So it's important to use a lowest-common-denominator type that will pass validation for all expected inputs of your constraint function or type guard. If there's no obvious lowest-common-denominator type, you can always use Unknown as the underlying type, as shown in the Buffer examples above.

Speaking of base types, if you're using a type guard function and your base type is Unknown, then there's a convenience runtype Guard available, which is a shorthand for Unknown.withGuard.

// use Buffer.isBuffer, which is typed as: isBuffer(obj: any): obj is Buffer;
const B = Guard(Buffer.isBuffer)
type T = Static<typeof B> // T will have type of `Buffer`

Template literals

The Template runtype validates that a value is a string that conforms to the template.

You can use the familiar syntax to create a Template runtype:

const T = Template`foo${Literal("bar")}baz`

But then the type inference won't work:

type T = Static<typeof T> // inferred as string

Because TS doesn't provide the exact string literal type information (["foo", "baz"] in this case) to the underlying function. See the issue microsoft/TypeScript#33304, especially this comment microsoft/TypeScript#33304 (comment) we hope to be implemented.

If you want the type inference rather than the tagged syntax, you have to manually write a function call:

const T = Template(["foo", "baz"] as const, Literal("bar"))
type T = Static<typeof T> // inferred as "foobarbaz"

As a convenient solution for this, it also supports another style of passing arguments:

const T = Template("foo", Literal("bar"), "baz")
type T = Static<typeof T> // inferred as "foobarbaz"

You can pass various things to the Template constructor, as long as they are assignable to string | number | bigint | boolean | null | undefined and the corresponding Runtypes:

// Equivalent runtypes
Template(Literal("42"))
Template(42)
Template(Template("42"))
Template(4, "2")
Template(Literal(4), "2")
Template(String.withConstraint(s => s === "42"))
Template(
	Intersect(
		Number.withConstraint(n => n === 42),
		String.withConstraint(s => s.length === 2),
		// `Number`s in `Template` accept alternative representations like `"0x2A"`,
		// thus we have to constraint the length of string, to accept only `"42"`
	),
)

Trivial items such as bare literals, Literals, and single-element Unions and Intersects are all coerced into strings at the creation time of the runtype. Additionally, Unions of such runtypes are converted into RegExp patterns like (?:foo|bar|...), so we can assume Union of Literals is a fully supported runtype in Template.

Caveats

A Template internally constructs a RegExp to parse strings. This can lead to a problem if it contains multiple non-literal runtypes:

const UpperCaseString = Constraint(String, s => s === s.toUpperCase(), {
	name: "UpperCaseString",
})
const LowerCaseString = Constraint(String, s => s === s.toLowerCase(), {
	name: "LowerCaseString",
})
Template(UpperCaseString, LowerCaseString)

The only thing we can do for parsing such strings correctly is brute-forcing every single possible combination until it fulfills all the constraints, which must be hardly done. Actually Template treats String runtypes as the simplest RegExp pattern .* and the “greedy” strategy is always used, that is, the above runtype won't work expectedly because the entire pattern is just ^(.*)(.*)$ and the first .* always wins. You have to avoid using Constraint this way, and instead manually parse it using a single Constraint which covers the entire string.

instanceof wrapper

If you have access to the class that you want to test values with the instanceof operator, then the InstanceOf runtype is exactly what you're looking for. Usage is straightforward:

class ObjectId { ... };
const ObjectIdChecker = InstanceOf(ObjectId);
ObjectIdChecker.check(value);

Function contracts

Runtypes along with constraint checking are a natural fit for enforcing function contracts. You can construct a contract from Runtypes for the parameters and return type of the function:

const divide = Contract(
	// Parameters:
	Number,
	Number.withConstraint(n => n !== 0 || "division by zero"),
	// Return type:
	Number,
).enforce((n, m) => n / m)

divide(10, 2) // 5

divide(10, 0) // Throws error: division by zero

Branded types

Branded types is a way to emphasize the uniqueness of a type. This is useful until we have nominal types:

const Username = String.withBrand("Username")
const Password = String.withBrand("Password").withConstraint(
	str => str.length >= 8 || "Too short password",
)

const signIn = Contract(Username, Password, Unknown).enforce((username, password) => {
	/*...*/
})

const username = Username.check("someone@example.com")
const password = Password.check("12345678")

// Static type OK, runtime OK
signIn(username, password)

// Static type ERROR, runtime OK
signIn(password, username)

// Static type ERROR, runtime OK
signIn("someone@example.com", "12345678")

Optional values

Runtypes can be used to represent a variable that may be undefined.

// For variables that might be `string | undefined`
Union(String, Undefined)
String.or(Undefined) // shorthand syntax for the above
Optional(String) // equivalent to the above two when used outside of `Object`
String.optional() // shorthand syntax for the above

The last syntax is not any shorter than writing Optional(String), but if you use scoped import i.e. import * as rt from 'runtypes', it would be handy to write rt.String.optional() rather than rt.Optional(rt.String).

If an Object may or may not have some properties, we can declare the optional properties using Object({ x: Optional(String) }). Optional properties validate successfully if they are absent or of type specified inner.

// Using `Ship` from above
const RegisteredShip = Ship.and(
	Object({
		// All registered ships must have this flag
		isRegistered: Literal(true),

		// We may or may not know the ship's classification
		shipClass: Optional(Union(Literal("military"), Literal("civilian"))),

		// We may not know the ship's rank (so we allow it to be absent via `Optional`),
		// we may also know that a civilian ship doesn't have a rank (e.g. null)
		rank: Optional(Rank.or(Null)),
	}),
)

There's a difference between Union(String, Undefined) and Optional(String) iff they are used within an Object; the former means "it must be present, and must be string or undefined", while the latter means "it can be present or absent, but must be string if present".

Note that null is a quite different thing than undefined in JS and TS, so Optional doesn't take care of it. If your Object has properties which can be null, then use the Null runtype explicitly.

const MilitaryShip = Ship.and(
	Object({
		shipClass: Literal("military"),

		// Can be present or absent, but must be `number` or `null` if present.
		lastDeployedTimestamp: Number.or(Null).optional(),
	}),
)

You can save an import by using nullable shorthand instead. All three below are equivalent things.

Union(Number, Null)
Number.or(Null)
Number.nullable()

Readonly objects and arrays

Array and Object runtypes have a special function .asReadonly(), that returns the same runtype but the static counterpart is readonly.

For example:

const Asteroid = Object({
	type: Literal("asteroid"),
	location: Vector,
	mass: Number,
}).asReadonly()
type Asteroid = Static<typeof Asteroid>
// { readonly type: 'asteroid', readonly location: Vector, readonly mass: number }

const AsteroidArray = Array(Asteroid).asReadonly()
type AsteroidArray = Static<typeof AsteroidArray>
// readonly Asteroid[]

Helper functions for Object

Object runtype has the methods .pick() and .omit(), which will return a new Object with or without specified fields (see Example section for detailed definition of Rank and Planet):

const CrewMember = Object({
	name: String,
	age: Number,
	rank: Rank,
	home: Planet,
})

const Visitor = CrewMember.pick("name", "home")
type Visitor = Static<typeof Visitor> // { name: string; home: Planet; }

const Background = CrewMember.omit("name")
type Background = Static<typeof Background> // { age: number; rank: Rank; home: Planet; }

Also you can use .extend() to get a new Object with extended fields:

const PetMember = CrewMember.extend({
	species: String,
})
type PetMember = Static<typeof PetMember>
// { name: string; age: number; rank: Rank; home: Planet; species: string; }

It is capable of reporting compile-time errors if any field is not assignable to the base runtype. You can suppress this error by using @ts-ignore directive or .omit() before, and then you'll get an incompatible version from the base Object.

const WrongMember = CrewMember.extend({
	rank: Literal("wrong"),
	// Type '"wrong"' is not assignable to type '"captain" | "first mate" | "officer" | "ensign"'.
})

Related libraries