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Unity Low-poly Shader

This shader is a simple way to render your smooth meshes in the low poly, flat shaded style.

Before X After comparison

Usage

To use it, just change the shader of a material to PavelKouril/LowPoly Shader\LowPoly. The shader takes the mesh and changes the texture coordinates and normals in geometry shader; the texture coordinates are changed to the center of the triangle, and for normals, face normals are calculated.

HOWEVER, there are some limitations:

Requirements

Contributing

Contributing is definitely welcome! All you need to do is send a pull request with your patch. :)

If you just have some ideas what the shader is lacking (or find a bug!), feel free just to create an issue with detailed description or buggy use-case of the shader (ideally include pictures and steps to recreate). However, please, do not use issues for support questions.